The steering-behaviors tag has no wiki summary.
10
votes
2answers
343 views
Implementing a homing missile [duplicate]
I'm having some trouble implementing a homing missile that satisfies what I'm looking for. I have already tried the Seeking and Arrival behaviours described in this link, but none of them were what I ...
2
votes
1answer
86 views
Wander algorithm for a maze [duplicate]
I am making a multiplayer coop FPS game. I have created the first monster with it's AI. I have worked out the A* algorithm for the level based on the triangles of the walkable mesh.
So I can already ...
1
vote
2answers
164 views
Single or Multiple Behavior Trees?
I just finished coding a generic Behavior Tree structure for my games. My question is, when creating behaviors for enemy AI's, do I create one large behavior tree with every possible configuration as ...
4
votes
2answers
159 views
Flow/design of steering behaviors implementation
I am implementing some simple steering behaviors like: follow the leader, separation, cohesion and flee(from the leader when he walks in our direction - aka spread the group for him).
I am having ...
5
votes
3answers
201 views
Avoiding orbiting in pursuit steering behavior
I have a missile that does pursuit behavior to track (and try and impact) its (stationary) target.
It works fine as long as you are not strafing when you launch the missile. If you are strafing, the ...
2
votes
1answer
59 views
Steering evaluate fitness
I've made a simple game with a steering model that manage a crowd of agents. I use an genetic algorithm to find the best parameters to use in my system but I need to determine a fitness for each ...
7
votes
2answers
221 views
Wall avoidance steering
I making a small steering simulator using the reynolds boid algorythm.
Now I want to add a wall avoidance feature. My walls are in 3D and defined using two points like that:
---------. P2
| ...
7
votes
1answer
272 views
Prevent oversteering catastrophe in racing games
When playing GTA III on Android I noticed something that has been annoying me in almost every racing game I've played (maybe except Mario Kart): Driving straight ahead is easy, but curves are really ...
1
vote
2answers
316 views
Arrive steering behavior
I bought a book called Programming game AI by example and I am trying to implement the arrive steering behavior. The problem I am having is that my objects oscillate around the target position; after ...
3
votes
3answers
194 views
Group arrival steering
I've got group movement implemented pretty much like this:
http://www.red3d.com/cwr/steer/CrowdPath.html
Basically, that's combining path following and separation. It works nicely as long as units ...
5
votes
2answers
214 views
How to tune steering behaviours to pick the best target around obstacles?
I want to chase an enemy, but there are obstacles in the world. Imagine there's an obstacle stopping me reaching the closest enemy, but in another, unobstructed, direction is another enemy but at a ...