A game library which enables cross-platform game development in Java, with support for Android development and desktop development. It makes use of OpenGL for portability.
-1
votes
1answer
41 views
Android TCG structural design [closed]
I started developing tcg for android, using ADT bundle.
What is the right approach/way for making/storing cards/game info, local sqlite, some kind of data file? some service? or something else?
0
votes
1answer
21 views
How can I implement an asset update/download in a libgdx application?
I am building a game based on libGdx and I want to be able to check for and download updated assets at some point before the player starts playing. The game is being built for PC and for Android.
I ...
0
votes
1answer
17 views
Problem with Widget Event Reporting in Libgdx
So I'm trying to test an ImageButton on an Android device. I can get the button to appear on the screen, but when I press it nothing happens or appears on the log. Here is what I have in the Show() ...
2
votes
1answer
50 views
Confusion with Libgdx UI
I've started with Libgdx and am currently stumbling about trying to understand how to set up the interface. I have generated the base projects in Eclipse ( < proj-name >,< proj-name >-android, ...
0
votes
0answers
23 views
Libgdx project port to Html5 using GWT - Assets not being found?
So I have a Libgdx project done, and have been trying to get it to port it to html5 for awhile using GWT. Thing is, none of the application's assets are being found because (I discovered just now), ...
0
votes
1answer
37 views
How do you implement Libgdx touchDragged?
I'm a beginner in Java and in Game Development too. I was following some tutorials, but now I'm stuck on implementing a touchDragged listener using libgdx,
Can anyone suggest how to drag the image ...
-1
votes
0answers
26 views
Skins for libGDX user interface [closed]
I am making a user interface in libGDX using the scene2d.ui portion of the library. To make a button, however, I need to have a skin. I was wondering if there is some sample premade skins available by ...
-1
votes
0answers
15 views
How to unbind a sprite in an updating vector? LIBGDX framework [closed]
How to unbind an updating vector to a sprite? I am using Libgdx framework. here is my code
public class VectorSample extends GDX_TEST implements InputProcessor {
Texture ball,bullet,guider;
...
-1
votes
1answer
65 views
Get distance between the edge of screen and a moving sprite
How to get the distance between the edge of the screen and a vector moving sprite? I want to get the distance between my moving sprite and the edge of the screen so that when my sprite touches the ...
0
votes
0answers
29 views
GWT compile fails for project which is using Libgdx-html backend
GWT compile for my libgdx-html game fails. The output from the console is as follows:
Compiling module com.appshank.spe.GwtDefinition
Validating units:
Ignored 1 unit with compilation errors ...
1
vote
2answers
73 views
LibGDX GestureDetector touchUp
I am using to GestureDetector to detect drag gesture and determine vector based on position my finger first touched the screen and position when my finger left the screen. I already know that I can ...
0
votes
1answer
64 views
Drawing in 3D with LibGDX
Is there any way to simply draw in 3D, just like you would draw with ShapeRenderer or SpriteBatch? All I want is to draw circles that are in x.y.z coordinates, so some circles are far away from view ...
-1
votes
1answer
47 views
Creating metadata/pack files for an existing sprite sheet
I've just bought Oryx's tileset pack: http://oryxdesignlab.com/sprites/ultimate-roguelike-tileset
I use LibGDX (flixel-gdx to be precise). My question is, given this premade sprite sheet format, ...
-1
votes
0answers
43 views
LIBGDX usage for Facebook Games/Chrome Web Store [closed]
I want to develop a game and make available via Facebook/Chrome Web Store. Since Libgdx is Java-based, will this work for a Facebook game or Chrome web store game? Information on the support of ...
0
votes
1answer
73 views
LibGdx : Animations not working on custom actor
I have this code for rendering a sprite, retrieved from a TextureAtlas
public class SpriteActor extends Actor {
private Sprite sprite;
public SpriteActor(TextureAtlas atlas, String spriteName) {
...
-3
votes
0answers
51 views
How to animate the Tilemap object in Libgdx? [closed]
I am facing problem to animate or move the object(Cell) of Tilemap??? Is there any solution for this???
1
vote
0answers
55 views
sharing preferences between two apps on android with libgdx
I am making an android game with both a demo version and a paid version. I want users who decide to buy the paid version to continue from where they left off, with all their old data and settings.
...
-1
votes
0answers
43 views
LIBGDX Decal touch events
I would like to know how you can get touch events on decals? I have my perspective camera working well with the Gdx.input.setInputProcessor(controller3d);, I would like to be able to pass the ...
1
vote
1answer
79 views
LibGDX Cross Platform Networking
Backstory:
I've been developing a game with LibGDX for the past two years, and I've seen it refactored more times than I remember.
I jumped on the iOS iKVM port as soon as it was released.
But I've ...
1
vote
1answer
57 views
How to attach one sprite to another in LibGDX?
I want to attach one sprite to another so that it is always located at the 'bottom' of the other sprite, regardless of how the main sprite is rotated.
0
votes
1answer
122 views
Deploying GWT application / LibGDX and TextureAtlas problem
I encountered with a little problem. After GWT (and LibGDX) deployment I got an error:
GwtApplication: exception: Couldn't load image '/images/objects.png',
file does not exist Couldn't load ...
2
votes
0answers
72 views
Libgdx sprite rotation (image quality)
This one is probably really simple but I didn't find a solution.
I'm trying to create a widget (speedometer) with libgdx.
For the arrows I'm using the setRotation() function.
But when the image is ...
1
vote
1answer
46 views
LibGdx: How do I combine 2 GestureListener objects from 2 seperate classes into 1 GestureDetector
I'm trying to make 2 separate classes, 1 a VirtualJoystick class and 1 a VirtualButton class. I want to implement a GestureListener class in each, it just seems like good code to do so, but when I go ...
0
votes
2answers
90 views
Vector2 always starts from origin
I am trying to create Vector2 which starts from the players sprite and points towards other point. And I need its starting point to move along with player sprite. But however whatever I do all my ...
-2
votes
2answers
143 views
touchDragged how to move a sprite [closed]
I have 1 simple sprite on the screen and I'd like to move it with the finger. (not necessarily by putting the finger on it, just anywhere on the screen)
I built the project using gdx-setup-ui.jar ...
0
votes
0answers
71 views
fire multiple events in InputListener
I have two Actors on my stage in libgdx and and both have a InputListener. I override the touchDown method and it works fine. My Problem is that when I press my Actor Z and a second later Actor Y only ...
0
votes
1answer
60 views
Stereo music playing in mono in libGDX
I'm trying to get some music to play back in stereo in libGDX, but it seems to be blending the left and right channels so much that it sounds like it was mono.
To test this out I made a sound file ...
0
votes
0answers
66 views
Twine Engine with Libgdx
I am new at game development and want to know how can I implement twine engine in 2D games built in Libgdx ?Any tutorial or sample code can help me.
0
votes
2answers
139 views
How to I rotate a triangle by dragging the mouse in libGDX?
More specifically, I have rotation working in a way I don't like as follows:
//Draw the triangle using this draw method
//batch.draw(texture, x, y, ...
0
votes
1answer
166 views
perspective camera with libgdx
I am trying to setup a viewport using perspective camera. I am trying to render a scene like this
I read an official blog post about the cameras and found a few tests within gdx test suits. ...
0
votes
0answers
48 views
Get the position of a tile when using an IsometricTiledMapRenderer
I am using an IsometricTiledMap, and would like to use a stage to display my actors on it.
How can I obtain a position in the Stage context from the index of a tile ?
Or maybe is there a way to setup ...
2
votes
1answer
88 views
Camera not strafing (GLSL)
I use this code in my GLSL vertex shader, where v_position is the vertex position:
gl_Position = v_position * u_camera;
and set u_camera as follows:
meshShader.setUniformMatrix("u_camera",
...
0
votes
1answer
61 views
Dependency setup between libGDX projects in Eclipse IDE
For my game I'd like to create another project that extends the functionality of libGDX and since it will be an independent project it could be easily reusable. How can I achieve this in Eclipse IDE? ...
3
votes
2answers
110 views
How To Correctly Extend the Sprite Class in LibGDX
I am currently pursuing game development as a hobby, and have run into what seems to be a conflict in my mind regarding how to properly (using best practices) extend the Sprite class in LibGDX (or for ...
0
votes
0answers
52 views
Loading .mtl file as in libgdx
I am trying to load .obj file and its respective .mtl(material or texture) file in libgdx. Is there any way of doing it. And i am using kibgdx 0.9.7 version.I am looking for any examples or any ...
0
votes
0answers
68 views
Texture not rendered correctly while zooming in LibGdx
I'm trying to make a game with libgdx which can run in multiple aspect ratio. The idea is to zoom in/zoom out the camera until the height of my screen same as the device height (my game is landscape). ...
1
vote
1answer
166 views
Tiled map seen from an angle
I have working code to display a tiled map. It's composed of a OrthogonalTiledMapRenderer and an OrthoGraphicCamera :
camera.setToOrtho(false, WORLD_WINDOW_SIZE.x,
WORLD_WINDOW_SIZE.y);
...
0
votes
3answers
241 views
Implementing a basic jump in libgdx
I have seen the document for libgdx and managed to move the character and also to implement bounds but the document does not show how to implement jumping.
I have downloaded the superjumper demo code ...
1
vote
2answers
110 views
Moving Sprite With Physics Frame
Normally, a physics frame in pink (see image below) gives the body for detecting hit signal. It usually either falls down or lifts up depending on the gravity orientation. The question is: Is it ...
5
votes
2answers
253 views
Is it legal to pack LibGdx libraries in my jar file? And to obfuscate them?
I'm using LibGDX and deploying a runnable jar file, using the Eclipse feature, with libraries extracted into it. There are also .so files and .dlls inside.
1 . Is it legal to do so? I didn't find ...
1
vote
1answer
288 views
How to render a tilemap efficiently? [duplicate]
I'm using this code to load a tiled map, composed of 1000x1000 32x32px tiles:
map = new TmxMapLoader().load("levels/xyz.tmx");
camera = new OrthographicCamera();
camera.setToOrtho(false, ...
-2
votes
1answer
152 views
How do I make a ship fire shots?
I am making a Galaga-like game. How can I make the ship fire gunshots? What logic do I need to make it work? I am using libgdx to develop the game. I have gotten the ship and an enemy on stage, ...
1
vote
2answers
258 views
Common practice when handling sprite animation
Let's say I'm using the following sprite as a sample to try LibGDX Animation and TextureRegion.
http://www.smackjeeves.com/images/uploaded/comics/7/8/78bc6b62fEySW.gif
As you can see, the provided ...
0
votes
3answers
119 views
How can SpriteBatch use a single texture/asset as multiple independent objects/instances
I'm using LibGDX to create a game, but I'm encountering a problem with SpriteBatch. Whenever two objects that use the same image for their sprite come onto the screen, the new object replaces the old ...
0
votes
1answer
113 views
Libgdx import bin/xml/json from physics editor
I'm using Libgdx. I did a simple json file in Physics Body Editor and I don't have any idea how could I import it into my physic world in libgdx.
Any idea will be appreciated.
P.S: Sorry if there ...
3
votes
2answers
178 views
Creating stable tentacle structures
I am using verlet integration to simulate some tentacles. So far it works great and I am satisfied with how it looks in general. Here is how a tentacle is built:
The very stiff sticks are colored ...
0
votes
1answer
54 views
Merging InputProcessor and GestureDetector
I'm planning to make a simple soccerball app. When I attempt to drag the ball, I use the touchDragged() from InputProcessor to move the ball left or right. Next, while holding before releasing, I use ...
0
votes
1answer
351 views
How to implement bullet physics in libgdx
I am new at game development want to know that how can I implement bullet physics in libgdx. I searched lot of things on Internet but nothing found worthy.
3
votes
3answers
181 views
Libgdx body passing through block then fall on it
I'm using libgdx and its physic engine Box2d. My question is : how could I make my box2d body go through a block , ignore the first collison than make the block active so the ball can fall onto it. A ...
3
votes
1answer
114 views
Cut a translucent square in a texture
How to remove (cut-out) a transparent rectangle in a Texture, so that the hole will be translucent.
On Android I would use the Xfermodes approach:
...


