A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

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a game framework by Microsoft that allows deployment for Xbox Live Indie Games as well as Windows Phone 7.
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a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.
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a graphics standard and API which targets the desktop and workstation markets. It is designed to be easy to accelerate with dedicated computer hardware, and hence most implementations give g…
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a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language.
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a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built o…
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both a popular programming language and runtime environment which allows Java programs to run unchanged on most hardware and software platforms.
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drawn in a two-dimensional space using two-dimensional objects. To represent its position, each game object will have an `x` and a `y` coordinate.
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an operating system for mobile devices. For non-developer questions, see http://android.stackexchange.com
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the determination of whether or not two or more entities make contact with each other during gameplay.
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Refers to games or art assets built in a three-dimensional space, where all positions have X, Y and Z coordinates.
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the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of f…
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Mathematics questions deal with the arithmetic, geometry, calculus, formulae and other calculations used in the development of a game.
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A game library which enables cross-platform game development in Java, with support for Android development and desktop development. It makes use of OpenGL for portability.
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Relating to the motion of objects through space and time. Including concepts such as acceleration (thrust and gravity), mass, collision response, friction and more.
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A bitmap (raster image) used in a texture mapping process.
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a computer program that runs on graphics hardware and provides a high degree of control over how scenes are rendered
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Engine-design related questions. How code is structured.
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a collection of libraries and tools that provide a framework to create games.
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a set of multimedia APIs from Microsoft aimed primarily at game developers. Popular APIs within the DirectX collection include Direct3D, XInput, and XAudio.
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a prototype-based scripting language that is dynamic, weakly typed and has first-class functions. It is a multi-paradigm language, supporting object-oriented,…
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a programming environment that allows you to use Visual Studio to create games for Windows Phone, the Xbox 360 console, and Windows-based computers.
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A very generic term referring to visual part of a game. Try to avoid unrelevant usage and instead tag for specific graphics type (2D, 3D), API, framework or a library you are using, if possible.
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used for calculation, data processing, and automated reasoning. More precisely, an algorithm is an effective method expressed as a finite list of well-defined instructions for calculati…
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The simulation of an in-game entity's motion, such as running or sitting or striking.
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A 2D rendering of an object in space.
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The process of generating an image or series of images from a model by means of computer programming.
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an open-source rigid-body 2D physics simulation library for games, written in C++.
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A programming language for OpenGL shaders.
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an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.
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viewed from a camera, which is the viewpoint from which the game world is observed from.
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the process of designing, writing, testing, debugging, and maintaining the source code of computer programs.
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The design and/or logic of how an in-game entity makes decisions about its behavior.
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Two or more computers connected together via cable bound or wireless communication links for the purpose of information exchange.
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A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.
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the circular movement of an object around a specific axis.
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Patterns of identical shapes (often squares or hexagons) that have no gaps. They usually represent the playfield in various games.