The design and/or logic of how an in-game entity makes decisions about its behavior.

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2answers
20 views

A* pathfinding for dynamic obstacles and player made blockages?

Hi I'm creating a TD in Unity 5 and need some help with my Pathfinding. I'm going to use Arons A* pathfinding for my AI which enables me to use dynamic objects and update the path during run-time. ...
1
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3answers
111 views

AI Random Path Genenrating

I would like to make an enemy walk randomly around a map I have made and if the player is in his zone of sight the enemy to change state to attacking/following. So how would I accomplish something ...
0
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0answers
25 views

How can I make an AI notice that objects have been added or removed from their environment?

I have an AI system with a line of sight. I want the player to be able to change things (mostly moving objects) and have the AI notice that these things are different. Right now I'm trying to use two ...
0
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2answers
35 views

I need an object to move towards an moving object in Unity2D (javascript)

I am trying to make an AI that tries to move towards the player but I don't know how. I tried using Vector2.MoveTowards() but it just mimics my movements instead of moving towards the player. I tried ...
0
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1answer
33 views

How to get a Vector2 location of an object? (Unity2D javascript)

I need to make an "AI" that makes a ball try to touch the player. But Vector2.MoveTowards()needs a Vector2 variable but how do i get the location of an object?
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0answers
21 views

Using unity's car ai for enemy tanks or creating a simple vehicle ai?

I'm creating a simple game that you are a guy with anti tank / rpg-7 and you have to destroy waves of enemy tanks and jeeps that come toward you. Do you think it is an overkill to use unity's car ai ...
2
votes
2answers
48 views

Creating a path including loops and spirals

I have a paper airplane that I would like to take a "random" path towards its destination based on the game layouts size. I want it to include spirals and loops and gliding a little back and forth. ...
1
vote
1answer
61 views

How to target moving object in 2D game

I am working on targeting system for 2D game. Two objects move in space. Each one have Position and Velocity vector. Ship object shoots moving objects in space. Ship can shoot in any direction, but ...
-1
votes
1answer
68 views

Creating chess like game AI [closed]

I want to create a AI for chess like game. Could anyone point me to sources of information what should I know before implementing anything like that. Some details about the game. There are 5 figures ...
0
votes
1answer
91 views

AI for Minesweeper like game

I am currently developing a Puzzle/RPG game which works a little bit like Minesweeper. You have a Field of Tiles and 2, 3 or 4 different colors from which you can choose. Now you have to uncover tiles ...
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2answers
37 views

Calculating pitch angle to hit a target using a projectile that has fixed speed

I am trying to calculate a vertical angle needed to hit a target at [distance, elevation] 2D coordinates relative to shooter given a fixed projectile velocity, air drag and gravitational ...
0
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2answers
54 views

How to get a turret to shoot at player in a shmup

I'm developing a basic vertical shoot em up on the DS and am trying to get stationary turrets to shoot at the player in a shoot em up. Early on I simply had them shooting in fixed 8 directions N, S, E ...
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0answers
29 views

Does the LibGDX AI extension work on IOS?

Does the LibGDX AI extension work for IOS? Here it does't show how to add it to the IOS dependencies. I don't have an IOS device but I want to release my game for IOS. I just don't to finish my game ...
2
votes
1answer
71 views

2D LibGDX Collision Avoidance [duplicate]

I would like to know what is the best way to implement collision avoidance and eventually pathfinding in a LibGDX 2D top view game. Think of "Binding of Isaac". I use a sort of tilemap to place the ...
2
votes
1answer
82 views

Determine if AI can traverse a given spline

I have some AI Agents that I want to navigate along a spline. The agents have a speed and a maximum turning radius. For some splines the curvature is too tight for the AI agents to navigate around and ...
0
votes
1answer
49 views

How to fetch unit coordinates for AI?

I have been designing a simple turn based Civ-like game over the last two days with libGDX to test myself. I have a units class that can be extended to make unit types and I have my game board set ...
0
votes
0answers
49 views

Grid Based AI Pathfinding [duplicate]

I'm creating a top-down RPG and I have the movement system set up for the player character - it is alike to Pokemon in the movement sense in that it looks smooth but it is aligned to a grid. Since I ...
1
vote
1answer
157 views

Kart Racing Attack AI

I am developing a kart racing game. In it, the players fight with each other while racing. There were several ways I tried to add attack AI to the enemies and the player. When the user clicks on ...
3
votes
1answer
85 views

How do I make an AI that stays at a distance from the player act correctly when cornered?

I am working on a few different AIs for a tile-based game. I'm trying to figure out one where that tries to keep a certain distance from the player. So if distance becomes small, move away. The whole ...
3
votes
1answer
86 views

Collaborative Diffusion vs. A* for loose armies combat: any clear winner?

Collaborative Diffusion (CD) takes a lot of the work that A* does and combines (writes) it cheaply for multiple agents to read cheaply. This is because the majority of CD's processing works via a ...
-2
votes
2answers
50 views

In XNA, how do I make a sprite move towards another?

I am making a shoot-em-up with a player-controlled sprite with a gun: I have most of the game working, but I have gotten to the point where I need to load in the enemy characters and make them move ...
2
votes
1answer
104 views

Neural Net Controlled Car

I'm trying to make an AI car controlled by a neural net. I saw this two videos: Neural Network Demo and Q Learning and neural network in 2D car driving and I want to replicate that. I already have ...
6
votes
2answers
1k views

How to design AI to understand its selling decisions?

I am programming a game where there are 4 competitors (players) who have finished goods that they can then sell to given markets for which they have (at most a single) contracts for. Any finished ...
3
votes
1answer
140 views

Determine if an object is inside a ship's turn radius, rotation via torque

I have a 3d space game where all ships move around using physics. I am trying to determine if a given object is reachable by a ship at a given velocity and turn radius. I believe the formula for turn ...
2
votes
2answers
116 views

AI for Shogi, dealing with high branching factor due to drop rule [closed]

I'm writing a Shogi program with a computer player in Java from scratch as my undergradute dissertation project. Due to the drop rule, when the computer player captures a few pieces, the branching ...
2
votes
2answers
112 views

How can I keep AI from getting stuck on each other?

I'm currently working on AI and, as stated above, I'm having trouble figuring out how to keep the AI from getting stuck on each other. More specifically, I'm working on two different behaviors for ...
0
votes
2answers
650 views

Unity 2D - Object following target instead of moving towards it

I'm making a 2D game with Unity that's based on avoiding/evading enemies. The problem i'm facing right now is i can't get the enemies to move towards the target/player, but instead they follow it. So ...
0
votes
2answers
72 views

Is there any easy way to understand the Alpha Beta for Othello?

I'm stuck with coding the Alpha Beta algorithm for a console-based game I'm developping at the moment. I tried to understand how it works for a week but still no idea how to get started with it. Here ...
0
votes
0answers
78 views

unity3d - AI terrain detection

My goal is to have my animals walk around within a certain range. Everything works except for when it comes to the y axis. I can choose a position for it to walk and it will go there but I have no way ...
1
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0answers
48 views

Real Sight in AI [closed]

I recently came across this blog post about an experiment in neural networks and was very intrigued by this section: The primary input to the brain comes from a pair of compound eyes, each ...
1
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0answers
132 views

Recursive backtracking sometimes missing a tile?

I have a basic recursive backtracking alghorithm for a maze. It pretty much works but ocasionally leaves some tiles in the corners untouched. This is the recursive function: void ...
1
vote
1answer
2k views

Unity - Basic AI Enemy Follows Player - Prevent Flocking Of Enemies Together

I'm in the process of implementing a 2D top-down shooter game. I have a basic AI script that allows enemies to follow the player around. Currently it works fine for one enemy, but as soon as there are ...
0
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0answers
29 views

Block LOS tool texture triggered with door. Source engine, Hammer editor

I have problem with tool texture Block LOS. https://developer.valvesoftware.com/wiki/Tool_textures I want to use on doors, triggered when door is opened/closed, but I can't find right documentation. ...
1
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0answers
133 views

Is there any popular AI game engine? [closed]

Is there any sophisticated game AI engine that can save time on AI implimentation and provides strong and clever AI? The game genre is strategy, so AI should be strong. The game in some aspects is ...
1
vote
1answer
78 views

Using Chromosomes to Go from Input to Output in Genetic Algorithms

Lately I've developed an interest in AI and genetic algorithms. Specifically, AI that learns to do something completely on its own. For example, play a video game. I've seen AIs that start out playing ...
5
votes
1answer
270 views

Elegantly simulating NPC movement in inactive areas

My AI is utility-driven in a similar pattern to The Sims, where all unique behavior is coded into interactable objects, and the only thing an NPC does is decide which object they wish to use, path to ...
0
votes
0answers
8 views

Find fastest rotation left or right to face an object [duplicate]

im working on a competition where i am creating an AI for a game that the host has published and made for this event, i have two commands for turning my car and that is left and right, spinning on the ...
1
vote
2answers
406 views

Designing AI/NPC Task System

I am designing a game in Unity which has NPCs (Non-player controllers). I have worked out the path-finding but I need some help with how to implement tasks. I need the task system to be flexible and ...
0
votes
4answers
249 views

To what extent are video game bots & NPCs “artificial intelligence”? [closed]

Wikipedia says: In video games, this usually means a character controlled by the computer through artificial intelligence. ~https://en.wikipedia.org/wiki/Non-player_character In video ...
1
vote
2answers
145 views

How to build an AIManager class

I'm trying to figure out how to write a good AIManager class in Java in order to manage the AI of all the objects in my game. From another post of mine, an user has suggested to do the following: ...
6
votes
2answers
670 views

Getting a Ranged AI “In Range” to shoot

In my game, ranged units and melee units have the same behavior. Ranged units try to maintain a fixed distance r, from their targets. If they're within r + d of the target (where d is a small value) ...
0
votes
0answers
84 views

Steering problem in 2d game

I am creating a little 2D non tiled top down game. The enemy uses steering behaviour for chasing player or wandering around, but I do not think my code is working as it should be. My problem is, the ...
2
votes
2answers
110 views

Creating LOS zones on a 2D grid for chase AI

I have a 2D grid, around 20x20, stored as an array. Each grid cell can contain an opaque object or not. I also already have an algorithm to calculate LOS between any two squares via Bresenham. I want ...
5
votes
2answers
855 views

Game AI. Behavior Trees struggles

I'm writing a bot for a MOBA game as final project. Game status is read directly from the screen (that's the requirement). Now I have come to the AI part. On the first steps it started as some ...
0
votes
2answers
50 views

Speed dependent arc question

I'm currenlty working on an assignment and would appreciate any sort of help on the following implementation The question follows We are tasked to implement some heuristics but one of them is ...
21
votes
3answers
2k views

Command Ordering Architecture of Dwarf Fortress

What is the most elegant way to implement a command ordering system for AI? for example in dwarf fortress when you mark a forested area for wood cutting, the dwarfs then would do the following ...
0
votes
1answer
105 views

Logic for enemy chasing main player

I'm making AI to tell a minion to chase and attack the player. I played Magicka, and the minion follows the player in a nice curved manner (left image), rather than what I currently have (right ...
-1
votes
1answer
120 views

How to remove the jitter from my pong AI movement?

I am developing Pong using Monogame / XNA and my AI paddle is really jittery when the ball is moving more horizontally than vertically. My AI is very simple and works as follows: If the ball's ...
1
vote
1answer
175 views

AI to help player by suggesting upgrades

Suppose I'm creating a racing game.. I would like to implement an awareness system AI, that will suggest to the player that he can buy that booster or some other upgrade, .. etc. How should I start ...
1
vote
0answers
21 views

Intermediate AI for Java games [duplicate]

I want to know how to create good AI for a Java game, I'm still learning the language and I'm not an expert. I can do static AI but wanna know about writing an AI that follows the player and ...