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5 votes
Accepted

What makes the network coding for MUDs different from that of MMORPGs?

I'm going to put forward the opinion that there is actually no netcode at all in a MUD server. I've seen the phrase 'netcode' thrown about quite a bit in multiplayer gaming - usually as a criticism of ...
Skrrp's user avatar
  • 186
5 votes
Accepted

How to set up server architecture using C++

That sort of middleware is a Game Engine From your diagram, it looks like you only want to write game logic and maybe a little bit of presentation/UI, and are looking for a piece of middleware to ...
Tim C's user avatar
  • 620
3 votes
Accepted

How to replicate damage between users in a MUD

MUDs are usually client-server applications. That means there are two separate programs, a server and a client. The server program runs on a server in a datacenter (although for testing you can just ...
Philipp's user avatar
  • 122k
2 votes

MUD programming: socket handling

Think about this: it's not much code to rewrite the details of the I/O handling later after you've built a lot more of the system, because this is a fairly straightforwardly separable module. But ...
Kevin Reid's user avatar
  • 5,533

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