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Kevin Reid

Not a professional game developer; I just like making things that move. My web site includes a listing of my game and animation work.

I'm currently interested in the web as a platform, because it is essentially 100% cross-platform and safe for the end user. My last substantial game project was Cubes, a Minecraft-alike game (engine?) focusing on in-game reprogrammability (blocks made of blocks). I've since branched out to DSP and audio programming.

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