Questions tagged [mud]
MUDs (historically Multi-User Dungeon, with later variants including Multi-User Dimension and Multi-User Domain) are a broad category of multi-user virtual world systems -- usually text-based, usually games, usually accessed via the Telnet protocol, and usually free.
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How to set up server architecture using C++
I'm trying to make a Multi User Dungeon (MUD) game, and obviously a pre-requisite to that is a server.
I've seen stuff like this:
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Server-Client Communication
I have a client, and it's basically a potato client. What I mean by that is it's code is something like this: (This is a junky version of the code, just to make a point)
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How to replicate damage between users in a MUD
I'm working on a text-based MUD (Multi-User-Dungeon) in C++, but the most important thing in a MUD is the MU (Multi-User). Is there any easy way to implement these mechanics? I want a player on one ...
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What makes the network coding for MUDs different from that of MMORPGs?
(I understand this is a bit broad, but I'm not a game developer, so I don't have a particular problem that I'm trying to solve.)
I can understand why the network coding for MMORPGs is so complicated ...
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MUD programming: socket handling
I'd like to build a multi user dungeon in Java/C# (also open to other suggestions). Below I have listed two ways of handling connections, and would like to know which would be the recommended way?
I ...
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Default movement keybindings for roguelike?
I'm developing a text based MUD, but unlike MUDs I'm developing without telnet and making a custom interface. Think Caves of Qud or Dwarf Fortress. The game only has 6 directions you can walk. ...
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How can I handle the subject of an action disconnecting before the action executes?
Let's assume I have a CEntity class that describes every entity within the game.
Each entity class has it's own std::vector of <...
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How can I make permanent death in a MUD seem acceptable and fair to players?
I have considered writing a MUD for years, and I have a lot of ideas my friends think are really cool (and that's how I'd hope to get anywhere -- word of mouth).
Thing is, there's one thing I have ...
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Maintaining State in Mud Engine
I am currently working on a Mud Engine and have started implementing my state engine. One of the things that has me troubled is maintaining different states at once. For instance, lets say that the ...
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Delay command execution over sockets
I've been trying to fix the game loop in a real time (tick delay) MUD. I realized using Thread.Sleep would seem clunky when the user spammed commands through their ...
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How do you accommodate newbies while still creating depth in the design of light/dark systems for MUDs (or other text-based games)?
I've been pondering a redesign of our MUD's light/dark system. Our current system accommodates new players by simply not saddling them with being unable to see should they happen to wander outside of ...
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Is there a multiplayer game engine where you can write the logic in any programming language? [closed]
I'm working on a mud (multiplayer text game) engine and I would like developers to be able to write their game logic in any programming language. Does anyone know if other engines like this exist?
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How can I build a graphical map for my MUD engine?
I am working on a text-based game totally from scratch and one thing I am not sure how to do is the map system.
In my mud engine totally writen in Javascript (that will be executed in a Node.js ...
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Generating grammatically correct MUD-style attack descriptions
I am currently working on a text based game, where the outcome of a combat round goes something like this
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MUD source code [closed]
I haven't been able to find a lot of the old, open source mud source codes. I find the way they did things very applicable to text-based/browser based games, and I'd love to be able to skim through ...
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Get rid of the usual MUD cycles
I am working on a MUD engine and I want to do it a little differently then all the MUD games I played. I find a "cycle" system very boring. One of the idea I had is to make every clients socket ...
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MUD Games ideas
I am a huge MUD games fans. Though, MMORPG's rising popularity gives text-based games a strong opponents that they can't match.
I started my own MUD engine (codebase) a while ago and I'm now looking ...
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Anyone have a source for pictures/screenshots/demos of Mud OLC systems?
I really want to get access to some images of MUD (multi user domain/multi user dungeon) OLC (mud OnLine Creation), to use the structure of npcs/mobs/characters/areas/rooms that muds use on my own ...