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Yes, I can confirm that the second generation Kinect works with Unity on Windows 10. I've worked on two game projects that use this setup: Glimpse and Pixelate (both were originally developed on Windows 8 / 8.1, and upgrading to Windows 10 or copying them to a Windows 10 machine has not resulted in any problems I've experienced) One heads-up: the Kinect is ...


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Your camera has 0 fov in the second image which is why it isn't rendering anything. You may not have the project set up properly to use XR for the Hololens/Windows Mixed Reality as Unity sets the fov automatically for the device. (Source) Try checking that. I suggest also to use either the Holotoolkit or the MixedRealityToolkit from the Github page. (Both ...


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The sample you provided is actually not using DirectWrite I think, which would not be your best bet in any case, because the DirectWrite feature is a strictly 2D one (it is part of the SharpDX.Direct2D API). While your application seems to need to render in 2D, you actually are rendering a flat 3D object in 3D space from various vantage points, multiple ...


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