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A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.
2
votes
Isometric Tile Selection with rectangular bounding boxes
How you should do it
An isometric tile is a square rotated 45 degrees and scaled vertically to ½.
By reversing this you can transform the mouse's position to a grid. …
0
votes
Constraining an orthographic camera to an isometric world
An isometric coordinate system is basically just a rotated, and scaled coordinate system. … Then you create a scaling matrix with a scale vec3(1, d, 1) where đ depends on the angle of the isometric view. Take the height of the tile and divide it with the width. …
7
votes
Accepted
In a 2D game with an isometric camera (like Bastion) do I need to create a new animation for...
You can always just use 3d models instead of 2d art (3d models don't neccessarily mean a 3d game). Apart from that, not much. You could mirror half of the sprites, but that may interfere with the ligh …
1
vote
Convert Mouse Coords into Isometric Tile ID
isoX = cartX - cartY;
isoY = (cartX + cartY) / 2;
I don't know game maker's langauge, so I can only give you a pseudocode.
This only works correctly, if your "north" is facing to the top right dire …
2
votes
Accepted
Isometric Map with different Z-axis values
Sharp edges are easy, you just subtract height times step height from the y coordinate and you're done.
Smooth edges on the other hand are a bit harder. For each tile you have to check the sorroundin …
2
votes
Click on an isometric plane and obtain normal coordinates
How you do this depends on the type of isometric surface you have
A diamond shaped surface is basically just a grid rotated by 45 degress and squashed along the y axis. … A staggered isometric projection looks like this:
If you need to convert the coordinates from this to a cartesian coordinate system, follow this answer …
0
votes
Isometric map black screen
There are multiple ways to solve this issue.
The first way to solve this would be to use procedural generation and simply create more terrain on the fly when the player reaches the edge of the map. …
3
votes
Accepted
3d isometric projection matrix?
You should try having a separate camera and projection matrix, since isometric projection is just ortographic with a very specific camera placement. …