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Questions tagged [isometric]

A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.

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24 views

Isometric tilemaps character sort problem

I've been trying to make a little isometric game where the character moves freely through tiles. I made the camera option custom axis and changed x=0, y=1, z=0 The problem I run into is that the ...
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30 views

2D Isometric Movement - Move to Mouse Position

I'm developing a 2d isometric game on a engine made by myself (as a way to practice Java), however i'm stuck on what it seems to be a math problem. I wish I could have some help on how to implement a ...
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32 views

How do I highlight the squares adjacent to my player in a Isometric grid

I am making a grid base RPG (like Fire Emblem but isometric) but currently I'm stuck on the movement, mainly the UI (showing how far the player can move around the board). Like the image below where ...
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61 views

Free movement in a 3D isometric world

I'm currently experimenting with movement in a isometric perspective world and i'm thinking about how the movement should work. The movement can be either by WASD or gamepad. Since the player can ...
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20 views

openTTD tileset atlas

I'm trying to create an isometric game and would like to use some tiles from Open Transport Tycoon Deluxe newGRF library link The atlas I'm used to work with are basically a big image that can be ...
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59 views

Need help projecting 2D projectile motion in 2.5/isometric 2D game

So I’ve been researching this a lot and have hit a road block. I’ve read pretty much every thread on here regarding this and while I understand the concept I don’t understand how to implement it. For ...
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1answer
65 views

Isometric tilemap circle around object

I am developing an isometric game like Anno 1602. I have an isometric tilemap. The default tilesize is 64x31. My goal is to show the area a building has influence to. For that I want to show a circle ...
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68 views

raylib - isometric camera, rotating to four corners of isometric map in 3d

I am exploring raylib and am trying to create a 3d isometric map of cubes. Normally this is done by setting the camera to isometric with an angle x of 30 and angle y of 45 (sometimes it is angle x of -...
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42 views

Isometric tiles on wrong positions if the mouse points at a negative world coordinate

I am using this approach: http://clintbellanger.net/articles/isometric_math/ Basically, you can calculate the iso coordinates based on the screen coordinates. What I am doing is, getting the actual ...
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64 views

Heightmap based Tilemap (like found in OpenTTD or SimCity 2000/3000)

I have a little pet project I have been working on the past few weeks. I am trying to create procedurally generated isometric maps with elevation. Like in OpenTTD or the classic SimCity games). I ...
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2answers
267 views

How to transfer the player into a new scene, loaded in the background?

I'm porting an old BuidBox 2 game to the Godot game engine. I already added all assets and scenes to the Godot project. The game is a 2.5D (isometric) endless runner. What I want now is to add a ...
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1answer
385 views

Tile Palette problem in Unity

I am working on isometric tilemap in Unity 2019.4.8f1. In the Tile Palette panel, the selection is always 1 block away. Please see this screenshot: In the screenshot, apparently I selected an empty ...
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55 views

Isometric Tilemap is blocking UI elements

I'm using Unity 2019.4.6f1, and I'm working on Isometric Tilemaps. The hierarchy is like this: The VillageScreen is a Canvas, ...
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1answer
110 views

Unity higher Z position tiles rendered underneath

When placing tiles in an isometric tile-map in Unity, I try to place blocks on top using the "Z Position Value" However it looks like higher Z position values get rendered underneath. In ...
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1answer
38 views

Unity Isometric Tilemaps Appear Jagged

I had issues using the isometric tilemaps feature in Unity. Whenever I try to place tiles, they don't seem to line up and create this jagged effect. I've tried messing with the anchor points and am a ...
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35 views

How to add sprite batch on tile in isometric map in Libgdx

I'm using Libgdx to create an isometric game , but now I have problem. I want to add sprite on tile (3,4) , but I can't do this, so I searched on stackoverflow , and I found this code :- ...
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117 views

How to decide sprite size for isometric tile textures?

When I draw these textures on screen, I put them in a sprite and specify a width and height to draw the sprites in like this: ...
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50 views

Game Maker - Selecting tiles in an isometric grid

I have implemented an isometric grid with rotation in 2 directions in Game Maker. I did this by first calculating the points of the grid in 3D space and then converting them to 2D points through ...
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1answer
528 views

How to convert isometric screen space coordinates to top-down world coordinates in Unity?

I have 2d grid in a 3d world facing the world up. My camera is setup so it shows an isometric view of the grid. I want to get the player's input in screen space (cyan) and find the same point on the ...
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1answer
49 views

Collision doesn't work in isometric view

I have problems with collision detection in my isometric game - the collision is on a different spot then the actual object is, its like the SDL_Rect is somewhere else then the object itself which is ...
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134 views

html5 canvas isometric tile map

i need a help i have an Isometric Staggered tile map in Tiled (mapeditor.org). 100x100 tiles, 94x54px, 9447x2727px. total. How can i make this in html5 canvas ? var context = document....
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1answer
177 views

Why when I do an isometric projection do I get a “dimmetric” view?

First of all I would like to apologize for my poor English. It is not my native language. I have some doubts about isometric projection that perhaps I do not know how to describe them and I would ...
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35 views

Java clicking on tiles detection

I am making small isometric game, where I want to do something when user clicks a tile. I can simple do it by mouse location, but I want to be able for zooming and moving camera. It will be 2D game ...
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1answer
191 views

Rectangular selection on isometric map

Before we get started I checked the following questions: Isometric Tile Selection with rectangular bounding boxes Isometric rendering and picking? Calculating the number of tiles shown on an isometric ...
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74 views

How to place the origin of an isometric map at the top, not the left

I have an isometric diamond-shaped map. Currently my map origin is to the far left, instead of the top. The green circle at the top-center of the map is where I want the origin point to be, however ...
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45 views

Why are my colliders offset on my isometric map?

I'm building an isometric environment in Unity and having some trouble with my colliders aligning with what shows in the scene editor to the reality in gameplay. There is nothing in the collider ...
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1answer
320 views

Artifacts at seams between meshes in Unity in isometric camera only

I'm trying to piece together some very simple placeholder models that I intend to use as tiles in Unity and I'm seeing odd pixel artifacts along the seams of the tiles that only show up when using an ...
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1answer
265 views

Proper 2D isometric tile depth sorting?

I'm using Raylib, and I'm attempting to place tiles on a level, and the algorithm for placing the tiles is working. The problem is that the player will display over the walls on the bottom right hand ...
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145 views

Applying movement to a Rigid Body Isometric in Unity 3D

I'm making an isometric dungeon crawler. I initially used transform to get isometric movement and things worked well, but I couldn't use collision which meant it was unsuitable. So I'm now trying to ...
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1answer
126 views

Identify an object currently selected in the game

I am making a 2D isometric game that uses the mouse. When I left click on an object, this object should be selected, but how do I determine what object that's currently selected and show a halo around ...
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2answers
151 views

Moving cars on a tiled map

I'm writing a game which is situated on a tiled map. I have a PlayState on which there's a Board which cosists of Fields. My Board is an isometric map of a city, where each tile is a kind of road. ...
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1answer
210 views

Clamp GameObject Into Isometric Camera Viewport

I'm using the next code to move an objecto into an isometric projection (30/45) ...
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1answer
107 views

Rendering colors from a texcoord output

I'm trying to implement a faster alternative to super-sampling for my isometric 2d monogame game (for when the view is zoomed out). The idea was that I would render the texture coordinates to the ...
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2answers
94 views

Select Neighboring X or Y Tiles

I have a randomly generated set of tiles, and I am trying to select neighboring x or y tiles to perform functions on them based on if they are a certain value of tile, like so: ...
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1answer
90 views

Get Cartesian coordinates from isometric coordinates

Coordenadas: X:140 Y:279 Coor Isometricas:128/69 X: 2 Y: 1. CoordenadasConversas: 69:214. CoordenadasConversas should be equal to Coordenadas. ...
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1answer
132 views

Click on an isometric plane and obtain normal coordinates

I have photos distributed as cells. When I click, I get the corresponding row and column. console.log("Col:" + X + "Row:" + Y); When applying an isometric view conversion like this: ctx.translate(0, ...
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554 views

How do I determine the distance between two points in tilemaps in unity?

If I have a tilemap with multiple layers, is there any way that Unity offers to help me infer the distance between the two points? Also, as a related question: Are there any libraries written in C# ...
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1answer
508 views

2D isometric pixel art technique

I recently started to work on a project which consists in developing a game similar to the Urbz on Gameboy Advance (the Handheld version of the game developed by Griptonite Games). This is mainly a ...
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1answer
1k views

3d isometric projection matrix?

I have 3d vectors that I want to project as 2d vectors to draw my shapes. I got a 3d vector cameraPosition, a 3d vector cameraDirection, a float renderDistance. I need to create an orthogonal / ...
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1answer
276 views

Isometric coords to cartesian coords

I'm new to the tilemap feature of Unity, and I'm having a hard time with all those coords. I created a new project, added an isometric tilemap and left all values to their default. In the Unity ...
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1answer
64 views

Isometric Game World Boundaries Equation

I ran into a problem last night and I can't solve it since. I'm making an isometric game based on tiles with equal rows and columns. Now I made moving entities which should turn whenever they reach ...
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283 views

Isometric character from 3D blender model

I am trying to make a character for an isometric game from a 3D model in Blender. I managed to create a simple humanoid model and implement an isometric camera, rotated by 60° on the x-axis and 45° on ...
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1answer
128 views

What are the ways to deal with elevated tile blocking the view of the tile behind it?

I'm trying to make an isometric tactical rpg type of game. One issue I encountered is that if I elevate an tile, then it starts to block the view behind it. The game is 2D, so there is no freely ...
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1answer
321 views

Canvas HTML5 Top View -> Isometric

We are working in a simple MP strategy game using Node, Express and Sockets! I'm wondering if there's an easy approach to a transformation to make a Top View game into a 3D Isometric, without adding a ...
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1answer
246 views

Billboard quad in same draw call?

I am currently drawing a isometric world in 3D, meaning the floors and walls are all quads aligned to the original axis in the world and using a rotated orthogonal camera to "distort" the images into ...
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1answer
457 views

Isometric Architecture Map Game Data

I'm not sure this kind of question has been answered yet, if so i'm sorry to duplicate it. My question is rather simple : I'm creating a simple Isometric game with libgdx, i'm using Tiled but only ...
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0answers
261 views

Converting 2d cartesian coordinate-based map editor to rendering isometric view

I have been working on a 2d html5 canvas map editor. It is tile based, and originally it was just a top-down view on a grid of tiles (or empty spaces). I decided I wanted to convert it to render the ...
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1answer
494 views

Develop Isometric Games [closed]

could someone explain me about isometric games ? i'm unity beginner and want to know about game development. i read that its 2.5 d , that all the objects is actually 2d sprites, is that true ? can ...
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1answer
383 views

Rendering an isometric tilemap

I have a tile which is 512x256 pixels and I'm trying to render it in an isometric fashion. I have this helper function: ...
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1answer
1k views

Isometric Map with different Z-axis values

I want to create a isometric tile map editor just like the one shown in the images ( pictures are from the game Zoo Tycoon ). I know how to render the tiles when there is only one Z value ( zero ), ...

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