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A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.

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17 views

Diagonally iterate in reverse each item in a rectangular 2D array [closed]

How would a loop be constructed to iterate all items of a 2D array in reverse, and diagonally? For example, iterating in that way with the following 2D array, would output the result below: 2D Array ...
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1answer
32 views

Canvas HTML5 Top View -> Isometric

We are working in a simple MP strategy game using Node, Express and Sockets! I'm wondering if there's an easy approach to a transformation to make a Top View game into a 3D Isometric, without adding a ...
0
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1answer
52 views

Billboard quad in same draw call?

I am currently drawing a isometric world in 3D, meaning the floors and walls are all quads aligned to the original axis in the world and using a rotated orthogonal camera to "distort" the images into ...
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1answer
111 views

Isometric Architecture Map Game Data

I'm not sure this kind of question has been answered yet, if so i'm sorry to duplicate it. My question is rather simple : I'm creating a simple Isometric game with libgdx, i'm using Tiled but only ...
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0answers
59 views

Converting 2d cartesian coordinate-based map editor to rendering isometric view

I have been working on a 2d html5 canvas map editor. It is tile based, and originally it was just a top-down view on a grid of tiles (or empty spaces). I decided I wanted to convert it to render the ...
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1answer
107 views

Develop Isometric Games [closed]

could someone explain me about isometric games ? i'm unity beginner and want to know about game development. i read that its 2.5 d , that all the objects is actually 2d sprites, is that true ? can ...
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0answers
40 views

Oblique projection math incorrect? [Partly solved]

+++Update+++ Partly solved it. The isometric projection of the area sprite image and the grid wasn't true isometric (30°), because I already calculated it in 2:1 ratio, what gives an angle of 26.656°...
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1answer
101 views

Rendering an isometric tilemap

I have a tile which is 512x256 pixels and I'm trying to render it in an isometric fashion. I have this helper function: ...
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1answer
285 views

Isometric Map with different Z-axis values

I want to create a isometric tile map editor just like the one shown in the images ( pictures are from the game Zoo Tycoon ). I know how to render the tiles when there is only one Z value ( zero ), ...
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3answers
161 views

How to convert 3D coordinates to 2D Isometric Coordinates?

I wanted to make an isometric game which has a bouncing ball. I assume that there is a way I can "show" a jumping motion in isometric, since it has been done before, but I was unable to find the ...
0
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1answer
271 views

How can I emulate Diablo 3's Isometric view using Perspective?

Using DX11, SimpleMath I am building a isometric game like Diablo 3 in 3D and I want to use a perspective camera that emulates their top down view. Projection Matrix: ...
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1answer
236 views

Tiled - isometric map - how to find out tile width/height

so I'm playing aroung with Tiled and want to create an isometric map. I found this tileset: https://opengameart.org/content/isometric-landscape The downloaded file contains a big spritesheet with ...
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0answers
168 views

Isometric game graphical rotation and visible to camera rendering

I've been developing an isometric game in Java and I'm trying to implement map rotation early on. First some background; I've programmed the game with a Chunk() object in mind. When the game starts ...
2
votes
1answer
216 views

Lighting in 2d isometric games

I want to add lighting to an isometric game that I'm working on. The closest I've come so far is to do a pass over the blocks on the floor and build up a light intensity matrix (based on how far each ...
3
votes
1answer
947 views

In a 2D game with an isometric camera (like Bastion) do I need to create a new animation for every angle the player is facing?

For different actions like jumping, attacking, moving etc, do I need to make new animations for every angle I am doing the action? Or is there a way to somehow run around that requirement?
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0answers
116 views

Game “Hocus”: How to do the path finding?

I rebuild popular apps to get good at Godot. This game Hocus poses a challenge in terms of path finding. I have a solution, but as the illusions scale, it becomes ridiculously time-consuming to set up....
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0answers
107 views

Proper Z-Order rendering for love2d isometric maps with STI

I'm trying to use an isometric map created in Tiled and rendered with STI in love2D. However, I want to put a free-moving object in the game world and have it render in proper Z-order (above things ...
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0answers
120 views

screen coords to map coords isometric CSFML

I am implementing a game with 2d/isometric graphics using a height-map. Map looks like this: https://i.imgur.com/xEcZAwm.png I'm having a hard time converting from screen coordinates (ie a mouse ...
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0answers
133 views

Coordinate systems in staggered isometric maps

I'm building a game with an isometric map in the staggered diamond pattern. Each game item will be located on a single tile, with no movement within a tile or fractional offset. It seems there are 2 ...
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0answers
101 views

Tile rendering problem in LibGDX

I'm making an isometric game using a Tiled map with libgdx. As I want my character to be rendered before or after the tiles depending his positions, I create an ...
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2answers
343 views

Why do my sprites jitter when moving diagonally?

I am working on an low resolution, isometric, pixel game in which several objects move from tile to tile. I do this with this simple interpolation: ...
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2answers
118 views

Isometric - Do I need to add shade to the sprite images itself, or render shade during runtime?

So I'm drawing sprites right now for my game world. It's going to be isometric, not rotatable, 2.5 Dimensional. Do I need to add in the shadow to my sprites right now (which would mean to have 5~6 ...
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1answer
73 views

Isometric circle on map

Theres an example of something existing: I tried to replicate this: I know that the diameter for that ship's circle is 6 blocks (as u the circle is overlapping ...
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0answers
105 views

How do I detect collision between an ellipse and a rhombus?

I'm building a game in C/C++ (been alternating between the two), but one of the biggest problems I've run into is collision detection. The game is isometric and exists on a 2x1 grid (e.g. the base ...
3
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1answer
159 views

How do I iterate over map tiles visible within a rectangular portion of an isometric view?

I have an isometric map broken up into terrain tiles. the area of the map on-screen is given by a rectangle rotated 45 degrees (in red below). Given the position of the corners of the visible ...
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1answer
560 views

Isometric tiles drawing and picking - JAVA

I'm trying to draw isometric tiles in Java and implement a tile picking system using the mouse cursor. I draw the tiles using math formulas I found and adapted to my tile textures which you can find ...
2
votes
1answer
208 views

Isometric 3d collision detection

I'm making an isometric map for a game, I can draw it, but I don't know how to implement a sort of 3d collision detection without Threejs or other 3d library. It is possible? Maybe make the block an ...
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1answer
308 views

Isometric tile map rotation

Is it possible to rotate an isometric tile map, either in LibGDX or Tiled map editor? My problem is that LibGDX renders the (0, 0) position from Tiled at bottom-left corner like it usually does (see ...
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1answer
315 views

Isometric Tile-Based Pixel Game Code Structure [closed]

I'm starting to hit some tricky bits in my Java project. So far, I have drawn the following isometric tile: And written some Java code to display it as a map: I do this by looping over an array of ...
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0answers
91 views

How do I calculate the visible area of a big isometric map? [duplicate]

I have a simple isometric map of 128px x 128px, tile in a 2D field [xxxx][xxxx] I have a problem with my calculating. I need to get startx:[0], startY[0] and ...
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1answer
307 views

Drawing an isometric characters: solutions for aiming

I decided to implement an isometric 2D game for iPhone, using SpriteKit and GameplayKit, and Inkscape/GIMP as graphic tools. I prefer vectorial graphics because as a iOS programmer I am required to ...
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3answers
415 views

Tile detection on a 2D isometric layered diamond shaped map - What are the math?

What are the math for tile detection on a 2D isometric layered diamond shaped map ? Here is an image of a layer (this is an image from an old folder, I didn't write the display yet for my current ...
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0answers
378 views

How to create an isometric staggered map with libGDX?

I am learning creating a simple game with libGDX and already had some success. Now, I'd like to know the best way to use to create a simple isometric staggered map/world. Even with some camera ...
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1answer
326 views

Libgdx draw a sprite in top of an isometric tile

I have this isometric map and im using IsometricTiledMapRenderer to render the map I have a OrthographicCamera. I know where ...
4
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3answers
821 views

Constraining an orthographic camera to an isometric world

I am using Unity3D, and I am building an isometric world by rotating a plane on the Y axis by 4.205 units. I am using an orthographic camera. I want to constrain the camera so that the viewport never ...
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1answer
395 views

How to draw a character behind and in front of a building? (isometric map)

how is it possible to draw the player behind and in front of some building in an isometric map : should I slice them, replace the number in the map (one number for a tile usually) by an array of ...
2
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1answer
259 views

How to translate the accelerometer input by specific angle?

I have an orthographic camera set on position(0,0,-10), rotation(0,0,0) and it's parent - <...
4
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1answer
340 views

Is it a good idea to use per pixel collision detection in an isometric game?

I've completed the per-pixel collision detection for a small side-scroller game, for learning purposes using a Lazyfoo.net tutorial, and I am wondering if it is a good method for detecting collision ...
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1answer
189 views

Scrolling background tiles in an isometric environment?

I'm working on my first game and I've run across an issue, when the character moves around, the "camera" is supposed to follow but I don't know how to make the computer draw only the necessary tiles. ...
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0answers
450 views

Monogame Orthographic Isometric camera

Some time ago decided to make an "2,5d" isometric strategy game. I decided ill go with a 3d engine with a locked orthographic camera for the benefit of easier collision detection, easier depth sorting ...
2
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1answer
640 views

Drawing thousands of isometric tiles per frame with a high FPS

This question seems similar to other questions but no other topics I saw helped. I'm making a game in GML (GameMaker Language). Regardless of the language/software, this should be a universal topic. ...
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1answer
661 views

Calculate position on Isometric grid

I created the following tile grid in unity3d: The blue dot is the absolute center point (0,0) of both scene space and tile map. Now I am trying to calculate the X/Y position of points on the tile ...
4
votes
2answers
285 views

Pathfinding in Isometric Phaser with Tunnels

I want to create a 2D isometric game. Currently I'm looking and testing Phaser game engine with isometric plugin. Almost everything at the moment looks possible except few things. I will create a ...
1
vote
1answer
116 views

Isometric tile picking algorithm not working

Starting to gamedev again and Trying an isometric game. However, all I try, I can't seem to figure out tile picking properly.. Using SFML Here's how I'm detecting the clicks and moving around a sf::...
1
vote
3answers
261 views

Isometric coordinate maths not quite right

I have written two functions, screenToCoords and coordsToScreen. Screen being the coordinates on screen. Coords being isometric coordinates. So here are my functions: Screen to isometric: ...
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1answer
208 views

LibGDX: How do I manage Player position?

I'm making a 2D isometric tiled game using LibGDX. In my Player class, I created a vector2 that I named 'pos' to manage the player position, then I draw my Player with: ...
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1answer
2k views

How would you design a transformation matrix to project absolute coordinates to any orthographic projection desired?

I am attempting to make an RTS based on AoE II HD Edition. I want to have ease of control by designing a transformation matrix given any style of projection I want. This is a good example of what I ...
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1answer
238 views

How to get surface position from 3D objects in 2D space

I am working on simple drag and drop game with JavaScript and PixiJS. The game itself is 2D, but I have some pseudo-3D objects (I guess isometric) and I am trying to get the position of those objects. ...
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0answers
660 views

Creating an Isometric tile map with HTML5

I'm trying to create an isometric tile map using HTML5 Canvas. Everything I've found online points me towards using a pre-built engine. I'd like to learn how to do this without using an engine. Is ...
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0answers
218 views

Flow effect to static water on a isometric city

Hello everyone I want to give the idea that the river in my city is flowing but I am having an hard time to figure how. Do you have any idea of what I should look into to?