Questions tagged [isometric]

A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.

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How to achieve a blend of Top Down 2D and Isometric maps/art like in Sea of Stars?

I recently started playing Sea of Stars and what amazed me was the seamless blend of Isometric and Top Down 2D. Sometimes even in the same map. It's what I have in mind for the game I'm currently ...
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Missing tiles when rendering an isometric Staggered tilemap in Unity

I'm trying to show tiles on an isometric staggered tilemap in Unity, but some tiles are missing. I think the problem might be with where I'm placing the tiles or some floating-point precision issues. ...
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Selecting tiles with mouse on isometric map with height and slopes

I want to implement an isometric map with rectangular tiles similar to how it was in simcity 2000, where tiles could have different heights and tiles with different heights were connected by slopes. ...
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How do I smoothly connect isometric tiles at different height levels?

I am trying to figure out how to smoothly connect isometric tiles at levels. For example, below are tiles at different levels. I want to smoothly connect the tiles at the two levels based on the ...
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How to calculate shadow position below arcing projectile in Isometric 2d tilebased grid?

I have an Isometric 2D grid-based tilemap, and am firing a projectile (at Vector P1 in image below) from the player (at Vector A) to a location "above" a target location (at Vector B). This ...
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Raycast from isometric view without camera position?

I'm trying to cast a ray so I can implement mouse picking. My game uses 2:1 isometric with a 3D world sim that uses AABBs. Positive X points to the bottom right, positive Y points to the bottom left, ...
Archduke's user avatar
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Pixel-effect cube in Godot 4

I'm trying to make a simple scene where the camera is in orthogonal mode with isometric settings just like if it was an isometric 2D game. That's because I have already tried doing it with 2D only but ...
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Adding requestAnimationFrame in isometric Tile grid Code is not working

Hi There this is my first Post on gamedev, and i hope everyone understand what i want :) First of all my Code is an very Personal Version from one Github Isometric Map. I Tryd now 2 Days to Add the ...
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Find which tiles are intersected between two points on an isometric tilemap [duplicate]

I need to be able to find out which tiles are intersected when a line is drawn between two points. I'm currently working with a isometric perspective which makes things a little more complicated. I've ...
Zoler1337's user avatar
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2d isometric map disappeared when reopening Unity project

I closed my Unity project, came back the next day and opened it, but saw this : Instead of this : What should I do to recover the grid instead of having that pink area ?
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How can I fit these isometric tiles into a TileMap?

I have downloaded this 2d isometric tileset : https://assetstore.unity.com/packages/2d/environments/cute-isometric-town-starter-pack-134286 But when I tried to create a map in Unity, I have this : ...
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For fully 3D isometric games, is it better to turn the camera 45°? Or have the environment be rotated 45°?

For fully 3D isometric games, is it better to turn the camera 45°? Or have the environment be rotated 45°? I'm asking because, after trying to tilt the camera 45°, the movement code had to be a bit ...
Shodan Tek's user avatar
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Draw a player in an isometric tilemap in the right order

I'm trying to create an isometric tilemap world in Godot 4 beta 4. The world is made of blocks on top of each other where for every Y level (thinking the world like if its in 3D coords) there is a ...
Crih.exe's user avatar
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How to create a camera that combines both forced movement and smooth player following

Context So I'm making a clone of Crossy Roads where the camera follows the player. It does some linear interpolation (Lerp) after moving, and the camera starts moving away from the player in the ...
Zeid Tisnes's user avatar
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How to pan and zoom an isometric map on a canvas

I'm new to html canvas. So far I am following this code as base for simple isometric tiles. I made an empty isometric grid map that only shows the grid. I want to offset the position of my isometric ...
James Allan's user avatar
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Implement grid-based movement in a Unity 2D isometric game

I am creating a 2D turn-based isometric strategy game in Unity. In this game, the visible map is divided into logical tiles. A character occupies a single tile at a time, and a tile can host up to one ...
CCD's user avatar
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Isometric ordering issue with moving entities taller than one block

I'm having a lot of trouble sorting it in such a way that it works with a moving entity that is "taller" than a "block" size in this map. I've recorded my problem here: https://www....
RadicalRaid's user avatar
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1 answer
406 views

Problem with placing isometric tiles above and below each other

In unity when using the in built tale palette to place tiles into the scene, I have come across a small problem. Im using an isometric tile-map and whenever i go to place a block, I end up placing a ...
Kami19's user avatar
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Trying to get sprite from isometric "z as y" tilemap

I'm using code like the following with a tilemap and tilemap collider 2d: var ray = Physics2D.RaycastAll(worldCoordinate, Vector2.zero); Unfortunately, when I ...
Alexander Trauzzi's user avatar
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What is a good method for 2D isometric lighting in Pygame?

I'm making my first isometric game in Python using Pygame. It's a 2D tile-based dungeon crawler, but I want to create a nice lighting system. I've made a random level generator that creates the rooms ...
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Aim assist-- How to cast a wedge in screen space

My character exists in a 3D, isometric, top-down world. I'd like to make an aim assist mechanic, such that when holding the right joystick in a direction the game will choose the enemy roughly in that ...
pixelpax's user avatar
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Deriving shadow position from a 2D heightmap

I have a 2D heightmap with discrete values. Based on these values they should cast a fixed position shadow (constant angle respective to the "sun"). I can figure out how to cast it on a flat ...
KayleMaster's user avatar
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Professional way to make Isometric 3D Tilemaps for an ARPG in Unity3D?

I'm was working on a top-down ARPG and now I'd like to switch to 3D Isometric. I know that I can place prefabs on Unity's tilemaps, and also have an X-Z grid, etc, but are they designed to handle ...
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Isometric projection, calculate camera angle for specific tile height

I'm experimenting with different tile dimensions while rendering 3D assets for an isometric game (or dimetric to be exact). Everyone does a 2:1 ratio so the tiles in isometric view are 256wx128h, ...
sw1337's user avatar
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Transforming 3D coordinates to 2D isometric position

I'm trying to render isometric maps, my final goal is to render scenes that resembles Snake Rattle 'n' Roll: So I started by rendering cubes: For now I have an array with a collection of 3D vectors ...
PaperBirdMaster's user avatar
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1 answer
242 views

How can I get correct coordinates from a diamond isometric map created in Tiled?

I am rendering a diamond isometric map created in Tiled using Monogame.Extended.Tiled package. Here is where I'm trying to spawn a player with an object at ...
Emobe's user avatar
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2D Isometric Movement - Move to Mouse Position

I'm developing a 2d isometric game on a engine made by myself (as a way to practice Java), however i'm stuck on what it seems to be a math problem. I wish I could have some help on how to implement a ...
Luiz Henrique's user avatar
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How do I highlight the squares adjacent to my player in a Isometric grid

I am making a grid base RPG (like Fire Emblem but isometric) but currently I'm stuck on the movement, mainly the UI (showing how far the player can move around the board). Like the image below where ...
David Zaslavsky's user avatar
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2 answers
427 views

Free movement in a 3D isometric world

I'm currently experimenting with movement in a isometric perspective world and i'm thinking about how the movement should work. The movement can be either by WASD or gamepad. Since the player can ...
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Need help projecting 2D projectile motion in 2.5/isometric 2D game

So I’ve been researching this a lot and have hit a road block. I’ve read pretty much every thread on here regarding this and while I understand the concept I don’t understand how to implement it. For ...
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Isometric tilemap circle around object

I am developing an isometric game like Anno 1602. I have an isometric tilemap. The default tilesize is 64x31. My goal is to show the area a building has influence to. For that I want to show a circle ...
pr4xx's user avatar
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315 views

Isometric tiles on wrong positions if the mouse points at a negative world coordinate

I am using this approach: http://clintbellanger.net/articles/isometric_math/ Basically, you can calculate the iso coordinates based on the screen coordinates. What I am doing is, getting the actual ...
SPL's user avatar
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How to transfer the player into a new scene, loaded in the background?

I'm porting an old BuidBox 2 game to the Godot game engine. I already added all assets and scenes to the Godot project. The game is a 2.5D (isometric) endless runner. What I want now is to add a ...
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Tile Palette problem in Unity

I am working on isometric tilemap in Unity 2019.4.8f1. In the Tile Palette panel, the selection is always 1 block away. Please see this screenshot: In the screenshot, apparently I selected an empty ...
Raptor's user avatar
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1 answer
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Isometric Tilemap is blocking UI elements

I'm using Unity 2019.4.6f1, and I'm working on Isometric Tilemaps. The hierarchy is like this: The VillageScreen is a Canvas, ...
Raptor's user avatar
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2 votes
1 answer
795 views

Unity higher Z position tiles rendered underneath

When placing tiles in an isometric tile-map in Unity, I try to place blocks on top using the "Z Position Value" However it looks like higher Z position values get rendered underneath. In ...
Ced B's user avatar
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Unity Isometric Tilemaps Appear Jagged

I had issues using the isometric tilemaps feature in Unity. Whenever I try to place tiles, they don't seem to line up and create this jagged effect. I've tried messing with the anchor points and am a ...
Ced B's user avatar
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How to decide sprite size for isometric tile textures?

When I draw these textures on screen, I put them in a sprite and specify a width and height to draw the sprites in like this: ...
eguneys's user avatar
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Game Maker - Selecting tiles in an isometric grid

I have implemented an isometric grid with rotation in 2 directions in Game Maker. I did this by first calculating the points of the grid in 3D space and then converting them to 2D points through ...
user137's user avatar
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1 vote
1 answer
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How to convert isometric screen space coordinates to top-down world coordinates in Unity?

I have 2d grid in a 3d world facing the world up. My camera is setup so it shows an isometric view of the grid. I want to get the player's input in screen space (cyan) and find the same point on the ...
Lance Gray's user avatar
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1 answer
103 views

Collision doesn't work in isometric view

I have problems with collision detection in my isometric game - the collision is on a different spot then the actual object is, its like the SDL_Rect is somewhere else then the object itself which is ...
Snider's user avatar
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html5 canvas isometric tile map

i need a help i have an Isometric Staggered tile map in Tiled (mapeditor.org). 100x100 tiles, 94x54px, 9447x2727px. total. How can i make this in html5 canvas ? var context = document....
vsys's user avatar
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3 votes
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427 views

Why when I do an isometric projection do I get a "dimmetric" view?

First of all I would like to apologize for my poor English. It is not my native language. I have some doubts about isometric projection that perhaps I do not know how to describe them and I would ...
Marcelo Cuadrado's user avatar
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73 views

Java clicking on tiles detection

I am making small isometric game, where I want to do something when user clicks a tile. I can simple do it by mouse location, but I want to be able for zooming and moving camera. It will be 2D game ...
user avatar
3 votes
1 answer
408 views

Rectangular selection on isometric map

Before we get started I checked the following questions: Isometric Tile Selection with rectangular bounding boxes Isometric rendering and picking? Calculating the number of tiles shown on an isometric ...
KayleMaster's user avatar
1 vote
0 answers
109 views

How to place the origin of an isometric map at the top, not the left

I have an isometric diamond-shaped map. Currently my map origin is to the far left, instead of the top. The green circle at the top-center of the map is where I want the origin point to be, however ...
Matias Persson's user avatar
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98 views

Why are my colliders offset on my isometric map?

I'm building an isometric environment in Unity and having some trouble with my colliders aligning with what shows in the scene editor to the reality in gameplay. There is nothing in the collider ...
Starnes Student's user avatar
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1 answer
756 views

Artifacts at seams between meshes in Unity in isometric camera only

I'm trying to piece together some very simple placeholder models that I intend to use as tiles in Unity and I'm seeing odd pixel artifacts along the seams of the tiles that only show up when using an ...
Brian's user avatar
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2 answers
793 views

Proper 2D isometric tile depth sorting?

I'm using Raylib, and I'm attempting to place tiles on a level, and the algorithm for placing the tiles is working. The problem is that the player will display over the walls on the bottom right hand ...
Hawkbirdtree's user avatar
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342 views

Applying movement to a Rigid Body Isometric in Unity 3D

I'm making an isometric dungeon crawler. I initially used transform to get isometric movement and things worked well, but I couldn't use collision which meant it was unsuitable. So I'm now trying to ...
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