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Audio (heard) output of a game.

4 votes
Accepted

How to prevent overlapping of gunshot sounds when using fast-firing weapons

This problem is usually a sound design problem, not a coding problem. These problems occur mostly because of insufficient use of random variations in sound samples. … Earl reflections are the first bounce of sound from a surface and usually heard as multiple reflections of the original sound in a few miliseconds. …
Guney Ozsan's user avatar
3 votes

How to prevent multiple playing sounds from destroying your hearing?

This way you will get rid of the digital distortion caused by reaching the maximum capacity of how a sound can be represented digitally. … Instead of assigning a sound to every object, let only important objects have their dedicated sounds and design one long ambiance sound loop for other sounds. …
Guney Ozsan's user avatar
2 votes

Should I use one line per .wav or one scene per .wav for character speech?

One wav for the whole scene can turn into a big headache if you want to alter the scene later, even a minor one. And if any of the players have a problem during the playback (memory, CPU, bug...etc) …
Guney Ozsan's user avatar
0 votes

How important is music to mobile phone (smart PDA) games?

Also consider that music themes and characterized sound effects are quickly recognized and can quickly become a symbol for a game. … In addition to that, although the sound design was minimal but careful, we have also seen people using headphones to play the game instead of turning the sound off. …
Guney Ozsan's user avatar
2 votes

Sound Synthesis from object collision in Virtual Reality Environment

You should check these for audio synthesis in C++. Check the sources as well. You may find a way to write audio buffer on the fly according to some parameters passed from physics engine. The Synthes …
Guney Ozsan's user avatar