Questions tagged [sound-effects]

Sound elements that represent in-game events. Traditionally abbreviated as SFX.

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62 views

libGDX/HTML5 game sounds doesn't work on iPhone

I have a libGDX/HTML5 project that works well on desktop browsers, but on mobile browsers it has problems. I can have some sounds on Android browsers (not perfect) but on iPhone browsers it doesn't ...
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1answer
61 views

Play a sound on button click before loading the load scene in Unity3D

I am trying to play the sound of the button click before loading the scene in unity. However, the sound is never played. Below is my code, help would be appreciated. ...
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1answer
53 views

How to make sound play when button is pressed

I'm using Game Maker Studio 2. When I press the "Z" key I need audio to play, but I can't seem to get it to work. I'm using the following code inside an object's Key Press event: ...
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1answer
51 views

Is there a word that describes when too much audio is being play simultaneously?

In Unity, before I managed sounds properly, if too many accumulated at the same it would become this loud drowned out mega sound (like the speakers got blown out). With proper audio management this is ...
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1answer
62 views

Standard decibel range for sound effects/music?

Is there a standard for a decibel range of sound effects and music in games? I've been getting sound effects from various sources and some are much louder than others so I've had to adjust them with ...
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1answer
49 views

Unity - Duck volume of audio source inside a boxed area

I'm trying to lower the volume of an outside ambient wind sound while the player is inside a building or room. Is there any way in Unity to do this without scripting? Or would I have to script this to ...
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27 views

Use of synthetic vs. natural sounds in modern large games

Wondering generally how sounds are created for a large game such as Halo or Mario. Obviously 8-bit games probably used synthetic sounds (like regular Mario), and modern games have prerecorded voices ...
3
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1answer
321 views

How to add the sound effect of a ball rolling, based on his velocity?

I have a ball which roll (like all ball does :) ) ... My ball can roll on different type of surfaces (2 or 3) and at different velocity. I don't know how to approach to reproduce in my game the ...
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2answers
1k views

How do I handle collision sounds with many objects?

I have a game where I am dropping blocks onto a wooden platform. The idea of the game is to stack them whilst keeping them balanced. The blocks fall from a height. Sometimes they land on the plank, ...
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1answer
96 views

Timing a sound effect

Why does this not work? I'm trying to get the sound effect before the visual, but I don't hear it until I move away from the location. This is part of a routine that is called from Update on the ...
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1answer
201 views

What is the default audio bitrate in Unreal 4?

Maybe I'm just googling the wrong thing but what's Unreal's default audio sample rate? 44.1kHz or 48kHz? Silly simple question but thanks for helping out!
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2answers
33 views

Adding 2 sounds to 1 asset

I've got a sound looping from the start of the game, working exactly as I need it to. What I need is a second sound to alert the player that they have located the hidden object (the first sound is a ...
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1answer
455 views

increasing speed of sound as player approaches

I am trying to create a sound that increases in speed as the player gets closer to the object. The sound is just a single 'ping' and will increase in frequency as we approach, once we are on top of it,...
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47 views

How to calculate the sound volume for the left ear and right ear based on the object position & velocity, player position & forward vector? (3D sound) [closed]

Please assume: Minimum distance for 3D volume = 1.0; Maximum distance for 3D volume = 100.0; This is the declaration of the function: An object can be a ball moving closer to the player. ...
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1answer
172 views

No sound effects until DirectX reinstalled in my Monogame project; what DLL to ship?

Environment: Windows 10 (fresh install), using Monogame 3.6 (same goes for 3.5 for this matter) on DirectX projects. Problem: I can’t hear any sound effect unless I reinstall DirectX. Before ...
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3answers
1k views

Is there a term for the sounds that play when text is printed out letter by letter?

Take a game like Undertale: whenever a character "talks", the text is printed out one by one, and a sound is played for each letter, as if the character is actually talking (even if it's just ...
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2answers
533 views

LibGDX with SoundPool

I'm developing a game for Android using LibGDX in Android Studio. I recently found out that some sounds in my game fail to play. I noticed that every time a sound fails to play, these are the logs: ...
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1answer
579 views

With Monogame is it possible to await SoundEffect or SoundEffectInstance before playing another SoundEffect or Song?

I am trying to do some proof of concept work using Monogame, mostly for my own knowledge. One thing I am having trouble with, however, is timing sounds effects and background music to my liking. So ...
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2answers
120 views

Making a sound every time I get to the edge of the platform

I'm trying to make a runner game for the blind, and I need help making a sound every time it is time to jump. I am using Game Maker, and I have no idea how to do it. How do I play a sound when my ...
2
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1answer
182 views

Configurable Dice Cup Sound Effect for HTML5 Game

I am developing an HTML5/javascript based game, where the players will have to roll virtual dice. I am working on a 3d model of a dice Cup and plan on having the users shake it and turn it upside down ...
2
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1answer
606 views

How do engine sounds for vehicles work?

How does the engine sound for a car (or whatever has an engine) work? When you increase the throttle the engine sound changes but it's never quite the same. When programming such a system what is the ...
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1answer
236 views

XNA - SoundEffect with SpeedOfSound

SoundEffect has SpeedOfSound property. I'm trying to use it, but it doesn't work: ...
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1answer
11k views

How could I make the character sound beeps like in old school games?

I've been searching around, but I haven't found any resource on how I could achieve this, like those old school character beeps. I want to have my characters talk with beeps like in Undertale, or ...
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1answer
153 views

How should player be able to hear 2D spatial sound?

Let's say there is a multiplayer 2D game and a 2D spatial sound system, in which sound volume decreases, when distance to the sound position increases. E.g. explosion happens. Should player hear it if ...
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3answers
3k views

How do I make dialogue text appear with a beeping effect?

I'm interested in old-school RPG dialogue boxes, where text appearing in dialogue boxes is accompanied by a subtle beeping sound. This is demonstrated in a video here. Is this morse code translated ...
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1answer
116 views

Sound and Unity 5

I want to work on sound in games, but I don't have any experience in scripting, only in sound design for film. Some friends that do know scripting are starting to learn in Unity 5, and my part would ...
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1answer
141 views

How would I add a sound variable to my code?

I am writing some code in JavaScript for a ray cast shooting program. I have all the variables I need except for sound, and I'm not too sure on how to add that variable into my code. I would really ...
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4answers
6k views

In Game Maker Studio, how do I make a sound play only once when I jump on a block?

In my Game Maker Studio game, jumping on a musical block should play a note. Currently, if I step on it, the note keeps repeating. How can I avoid that? I only want the note to play once.
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2answers
416 views

How can a one-man team create game audio? [closed]

I am basically a 14 years game programmer. I am using Unreal Engine 4. I can't make a game without 3D models. So , I started to learn how to draw (for reference images) and how to make some 3D models....
5
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1answer
331 views

How does sound effects being in tune affect the game?

Many sound effects have a dominant frequency, especially for artificial sounds (UI, "powerups") and short effects that get repeated (machine guns). Whether by design or accident, these sound effects ...
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0answers
176 views

Where do I start if I want to make music and audio for video games? [closed]

I am a singer/songwriter/instrumentalist, as well as a video game lover. I have some basis in informatics but I have spent 1000x the time on music in comparison with programming. I came to think that ...
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1answer
139 views

XNA SoundEffect won't stop playing

For my HND I've got to re-create Frogger, and everything was going swell until I tried adding some collision detection and sound. Whenever my player intersects a vehicle, the sound file just starts ...
2
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0answers
276 views

Recording equipment for game sounds, music and dialogues [closed]

I've checked this question but I wasnt satisfied. So basically I'm a one man indie team and I wanted to have custom sounds, dialogues and maybe music (I have a few friends who are musicians) in my ...
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1answer
379 views

Can I use sounds from UT2004?

What if I use some sounds from the game Unreal Tournament 2004? I can export them from .uax archives via UnrealED tool into .wav ...
4
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2answers
10k views

Unity: stop/play only background music

I have a music sound clip simply drag-n-dropped to my hierarchy. I also have other sound effects in my game. I want to pause/play background music on button press but only music, not all sound effects....
2
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3answers
2k views

How to prevent overlapping of gunshot sounds when using fast-firing weapons

So I am now trying to find sounds for my guns but when I grab a gun sound effect and play it in my game a lot of the sounds are either terrible sounding or have this horrible echoing effect because as ...
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1answer
868 views

I need some help with stopping individual sound effects in OALSimpleAudio

I'm trying to find out how to stop a specific sound effect rather than having to stop all of them. I'm using OALSimpleAudio. I can't seem to find how to do it. simple google searches result in ...
3
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3answers
2k views

How do I prevent clicking at the end of each sound play in OpenAL?

I have put together a basic sound handler class for use in my game. It uses OpenAL. It's a simple method at the moment to play sounds - here's an extract from a switch block: ...
2
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1answer
221 views

How can I apply an effect to a sound to simulate hearing it underwater?

I'm using XNA 4.0 and trying to reproduce an "underwater effect" for every sound played. How can I apply an effect to a sound, and what effect should I use to make it sound like as if the player is ...
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2answers
1k views

What is the standard way to synchronize sound effects with sprite animations?

Let's take a situation where you have an RPG with spells and each spell animations have a different number of frames and they have very different requirements for sound effects. Let's assume that each ...
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1answer
158 views

XNA soundEffect is null in when loaded in main class and called in another class

I have loaded a sound effect file into the main class in xna, but when I try to run it in another class I am given this error {"Object reference not set to an instance of an object."} I am new to ...
8
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1answer
278 views

How should I attenuate sound in a 2D game where you can zoom in and out?

In my 2D game, I have some ambient sounds like the noise of a waterfall or the humming of a generator. However, it is not practical to play these sound all the time at full volume as in a large level ...
10
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4answers
1k views

What makes game sound effects “good”?

I'm making a small game, and I've found some free sound effects that I'd like to use. The issue is that I can't get the sound effects to sound like they "belong" in my game. I don't know what to look ...
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0answers
70 views

Common structure for MIDI systems? [closed]

I'm thinking of writing a MIDI system for my game that would take in an instrument and a note, then play a sound. Considering so many rhythm games have already been made, I am curious as to how ...
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1answer
954 views

XNA - how to prevent a sound from looping

So in XNA I have this code: Variables: SoundEffect optionSelected; In the LoadContent() method: ...
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1answer
2k views

XNA soundEffectInstance set to loop, does not loop

Using the code below I can play background music, this works. Eventhough I've set 'IsLooped' to 'true', the sound won't loop. What Am I doing wrong? ...
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4answers
2k views

How to prevent multiple playing sounds from destroying your hearing?

The problem is that when I play 100 sounds almost at same time, all I hear is noise. It's not very attractive to listen it for 30 minutes straight. I tried to fix this by allowing only 1 sound of ...
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1answer
565 views

How can I load 24-bit audio as SoundEffect?

When I try to load .wav file I get an error: Audio file *.wav contains 24-bit audio. Only 8-bit and 16-bit audio data is supported. Here is my code: ...
8
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1answer
6k views

Is there any game engine capable of true binaural positional 3D audio? [closed]

I am by no means a game designer, so I apologise in advance if I fail to use the proper jargon. Feel free to correct my mistakes. My understanding is that, at the moment, in most if not all first-...
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1answer
373 views

Music and SFX Question on Memory Efficiency [closed]

What should I recommend: MP3 or WAV for the SFX? Also, what should I do to handle the memory in music or SFX?