Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [openal]

The tag has no usage guidance.

1
vote
0answers
35 views

OpenAL listener position for isometric camera

I have an isometric camera for an RTS that looks like this: Basically, I don't know how to set the listener's position in OpenAL because I represent the camera's position with only two coordinates. ...
1
vote
0answers
32 views

Creating a playlist with LWJGL and OpenAL

I'd like to know how to create a playlist for the music in my games. I use LWJGL, and know a bit of OpenAL, however I can't figure out how to test for when a song is over. I want to be able to play ...
1
vote
1answer
583 views

Can OpenAL be used with Python?

I'm from a background of using OpenAL with other languages; and I'm on a project that benefits very much from Python. I remember PyAL, but it hasn't been updated since 2013 and my computer can't even ...
1
vote
0answers
791 views

How do I distribute MonoGame games in Windows?

I'm using VS2013 and MonoGame to create a simple game. The things is I can't make it run on others PCs. I've tried to copy Content to the Release folder using the "always copy" option in VS2013; I've ...
2
votes
1answer
2k views

Looping OpenAL sounds with one buffer - or how to do it correctly?

I require to implement a statically played sound class which supports looping of the audio data - and requires this to be changed at runtime (e.g., turning off looping). Maybe I understand something ...
1
vote
1answer
419 views

Legal Implications of using Openal in Opentk Commercially

Myself and my friend are currently creating a game, which we plan on selling upon its completion. We are using opentk. I read over this: http://www.opentk.com/node/532 , and it pretty well describes ...
0
votes
0answers
182 views

OpenAL Soft - Sounds cut off randomly

I'm using OpenAL Soft 1.16.0. Everything's running fine, but for some reason my sounds keep getting cut off at either the beginning or the end (hard to tell). It's not really noticable for music and ...
0
votes
0answers
424 views

alBufferData() sets AL_INVALID_OPERATION when using buffer ID obtained from alSourceUnqueueBuffers()

I am trying to stream audio data from disk using OpenAL's buffer queueing mechanism. I load and enqueue 4 buffers, start the source playing, and check in a regular intervals to refresh the queue. ...
3
votes
3answers
2k views

How do I prevent clicking at the end of each sound play in OpenAL?

I have put together a basic sound handler class for use in my game. It uses OpenAL. It's a simple method at the moment to play sounds - here's an extract from a switch block: ...
7
votes
4answers
2k views

How to prevent multiple playing sounds from destroying your hearing?

The problem is that when I play 100 sounds almost at same time, all I hear is noise. It's not very attractive to listen it for 30 minutes straight. I tried to fix this by allowing only 1 sound of ...
-1
votes
1answer
382 views

How compatible is OpenAL?

I'm making a game that needs sounds and LWJGL uses OpenAL. I was wondering out of 1.0, 1.1, C 1.0 and C 1.1 which would be the best to pick? I don't know what the C is but it's there in LWJGL :). My ...
12
votes
2answers
9k views

Where can i get the openal sdk for c++?

The OpenAL site I'm looking at is a crappy outdated and broken sharepoint portal and the SDK in the downloads section give me a 500 html code when i request it. http://connect.creativelabs.com/openal/...
1
vote
1answer
294 views

OpenAL seems to ignore sound attentuation/orientation for long sounds

I don't know how else to describe it in the title, sorry. My sound engine currently works perfectly with listener positioning and sound positioning to create the attentuation and panning effects. At ...
11
votes
1answer
3k views

How should I unbind and delete OpenAL buffers?

I'm using OpenAL to play sounds. I'm trying to implement a fire-and-forget play function that takes a buffer ID and assigns it to a source from a pool I have previously allocated, and plays it. ...
2
votes
2answers
517 views

Best practices for playing sounds in iPhone games

What are the best practices for playing sounds in iPhone games? Specifically, what are the best practices while playing sounds simultaneously without affecting other processing much. Is there any ...
5
votes
2answers
2k views

How to play many sounds at once in OpenAL

I'm developing an RTS game and I would like to add sounds to it. My choice has landed on OpenAL. I have plenty of units which from time to time make sounds: fSound.Play(sfx_shoot, location). Sounds ...
6
votes
2answers
2k views

How to loop over a part of an ogg vorbis stream?

I'm successfully streaming ogg vorbis data to openAL with the Java library JOrbis, but now I want to loop over a part of this stream, e.g from 30" to 1'30". I thought that at the end of the loop, I ...
7
votes
1answer
3k views

OpenAL - alGetSourcei and AL_BUFFERS_PROCESSED gives junk

Posted this question on SO but got no answers. Maybe somebody can help me here. I recently had a well-working program which streamed WAV and Ogg sounds with OpenAL. I then decided to abstract the ...