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Android is an operating system for mobile devices developed and maintained by Google, Inc. This tag should contain specific programming questions about Android.

1 vote

GameLoop architecture for local multiplayer

It depends on your architecture, but I think you're thinking about this too hard. In general, if you're going to thread something it should be worthwhile to spawn that thread and keep it running (the …
Vaughan Hilts's user avatar
14 votes
Accepted

Max texture size Android : which settings for 2048x2048?

You'll be okay to ship your game to majority of your users with a configuration like that. Even the fairly old (nearly 3 years now) old Samsung Galaxy Captivate will run with a texture resolution of t …
Vaughan Hilts's user avatar
5 votes
Accepted

Libgdx. Converting Screen Click Coordinates into World Coordinates for 2D Game

Sure. Take your camera matrix and unproject it (or invert it). This can be done in libgdx like so: Vector3 worldCoordinates = new Vector3(screenX, screenY, 0); camera.unproject(worldCoordinates); …
Vaughan Hilts's user avatar
7 votes

Programatically find out which app store install came from?

I'm going to assume you're writing in Java as you're writing for Android, but if you're not you can look up methods in your language of choice to get the same sort of result. …
Vaughan Hilts's user avatar
1 vote

As an Android dev, what should I keep in mind for porting to iPhone?

Going to add my two cents to this thread - consider writing your game in a cross platform language like many of the others have said here... but consider C#! It's a powerful language that is managed a …
Vaughan Hilts's user avatar
4 votes
Accepted

Drawing Sprites in Android OpenGL efficiently?

You'll want to look at SpriteBatch then which basically involves deferring any actual GPU draw calls until all the drawing has been completed and ready to be flushed to the GPU bugger. This is a very …
Vaughan Hilts's user avatar
6 votes

How to make a map

You've noted down Android on your answer, so I'm going to centralize certain aspects of this answer according to that but it's universally applicable despite your platform. …
Vaughan Hilts's user avatar
1 vote

Converting a 2D curve into points for data storage

Take a look at curve interpolation - there's a few different types you can implement that will help smooth your curve. The more points you can get on that circle, the better. Storage is pretty cheap - …
Vaughan Hilts's user avatar
2 votes

How do I store level-data in Android?

You most definitely want to use something like XML or JSON if a plist if what you're familiar with. Take a look at some of the available libraries you can use to parse either and store your data like …
Vaughan Hilts's user avatar
3 votes
Accepted

Cost of changing scene in andengine

The AndEngine documentation states that a Scene is nothing more than a mere container for a specific game state. Logically, if it makes sense for each "level" to be a state - (they are distinicntly di …
Vaughan Hilts's user avatar