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Tagged with mud client-server
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How to set up server architecture using C++
I'm trying to make a Multi User Dungeon (MUD) game, and obviously a pre-requisite to that is a server.
I've seen stuff like this:
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What makes the network coding for MUDs different from that of MMORPGs?
(I understand this is a bit broad, but I'm not a game developer, so I don't have a particular problem that I'm trying to solve.)
I can understand why the network coding for MMORPGs is so complicated ...