All Questions
Tagged with mud text-based
4 questions
0
votes
1
answer
518
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How to set up server architecture using C++
I'm trying to make a Multi User Dungeon (MUD) game, and obviously a pre-requisite to that is a server.
I've seen stuff like this:
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0
votes
0
answers
121
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Server-Client Communication
I have a client, and it's basically a potato client. What I mean by that is it's code is something like this: (This is a junky version of the code, just to make a point)
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4
votes
3
answers
246
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How do you accommodate newbies while still creating depth in the design of light/dark systems for MUDs (or other text-based games)?
I've been pondering a redesign of our MUD's light/dark system. Our current system accommodates new players by simply not saddling them with being unable to see should they happen to wander outside of ...
13
votes
5
answers
1k
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Generating grammatically correct MUD-style attack descriptions
I am currently working on a text based game, where the outcome of a combat round goes something like this
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