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390 views

Multiserver support in Mirror [Unity]

Is there any mechanism in Mirror networking library to scale the load in case single server gets overloaded? There is possibility to use "lobby" conception, but if you want all players to ...
AseN's user avatar
  • 113
1 vote
0 answers
59 views

C# - Network flooding

I just created a simple MMO in unity3d, then me and my friends test it via LAN and the result is very smooth. But when I hosted it in public (100ms ping) the server became unresponsive and causes ...
VerizonMatt's user avatar
0 votes
1 answer
113 views

Rest API as Remote Data Storage

I'm currently working on a minor multiplayer project which is made like a hacking simulator where your character can login to a "console"-like interface to permanently manipulate the system with ...
Poul A. M. Poulsen's user avatar
0 votes
1 answer
378 views

Storing Users Character in MySQL Database

Just asking a quick question about storing Characters in a database. I am currently implementing a MySQL Database to store character data, using this current structure Character Table: ...
Tom Heeley's user avatar
1 vote
3 answers
2k views

MySQL for MMO-Development... What do i have to consider ?

Im currently developing an little mmo. Its pretty basic, players can walk around... gather some resources... build some simple buildings and craft things. Before i began to develop i read a lot about ...
genaray's user avatar
  • 517
1 vote
0 answers
123 views

Data synchronization between master and slave servers

I am looking for a way to synchronize data between master data server (connected to a database) and slave game servers. The master server should make a decisions about which data should be ...
Epsiloncool's user avatar
3 votes
1 answer
849 views

Simulate parallel dimensions / subspaces in Unity without colliding coordinate systems

I've built an online game with Unity with a very large open world. The server (which can be a local player, or run as a standalone application without a local player) simulates everything around ...
JasonCG's user avatar
  • 157
0 votes
1 answer
466 views

Synchronization between server's value and the one showed in a stat bar (health, stamina, mana...)

I am trying to implement a stamina system for my mmo. In few words, I computed everything on the server that then notifies the client. On the client I have a stamina bar that shows the stamina amount. ...
Alakanu's user avatar
  • 705
1 vote
2 answers
417 views

The most correct/efficient way to update millions of entities that change over time in an mmo?

We have a server and a database in the cloud. We have a game where each player can grow a farm on a massive x,y grid. Each hour is a grow cycle. All players can harvest anyone's plants. Player A ...
scranley's user avatar
  • 115
0 votes
1 answer
558 views

Structure of server on MMO mobile game

I'm working on Unity and I use node for my serverside. I'm starting a multiplayer project on mobile. I'm searching for a good structure for my game that how server controls the events. For example my ...
virtouso's user avatar
  • 2,660
-1 votes
1 answer
225 views

MMORPG networkconnection like Vindictus [closed]

to be honest, I like to make "small" MMORPG with my frends. We are 4 guys and are using Unity3D and Blender. I am a Programmer and I am using Eclipse. I know, it's silly to start a Question like "How ...
Xplosio's user avatar
  • 11
2 votes
1 answer
746 views

Which is the better way to distribute server workload for MMO server?

I'm making a server for MMO in Unity, which implies that I'll have a big world, split into maps which will be on different servers (to distribute the workload), managed by one master server. Now I ...
zoran404's user avatar
  • 494
2 votes
0 answers
126 views

Need to boost the number of simultaneous players in single (existing) game with Unity3d

I have created a turn based multiplayer game (with Unity3d) in which three teams battle to finish constructing a cake before one another. The game mostly targets on entertaining kids at certain venues....
user4680306's user avatar
0 votes
1 answer
720 views

maps in a multiplayer diablo clone - unity3d

I'm messing around with unity3d free, trying to figure out if i can get away with using its readymade graphic engine. I have some problems figuring out how maps should be implemented/handled (the ...
strzelecki.maciek's user avatar
1 vote
0 answers
248 views

Virtual World Plaforms and Unity3d [closed]

I'm moving in the direction metaverse developing. A few years back I wandered around in Second Life and found it entertaining for a New York minute. Now, I'm set to plunge into the Virtual World/MMO ...
Digital D's user avatar
8 votes
3 answers
5k views

Networking and movement in MMORPG's UNITY

I'm programming a dedicated server in C# using BeamServer2 DLL's. At first I wanted to be able to see other players move on our already made Omuni map. This I did by just sending your position to the ...
Diede's user avatar
  • 83