I'm currently working on a minor multiplayer project which is made like a hacking simulator where your character can login to a "console"-like interface to permanently manipulate the system with various commands. But now i want to convert this to a more persistent model like if two characters enter the same systems minutes apart, the second character should be able to see if the first character left traces of him being there and continue his damage or counter it.
Could all this be handled by a Rest API or what would be the more "right" way of doing it. ?
This will also work as the authentication for the player, which will initialize all multiplayer behaviour in the game.