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MySQL for MMO-Development... What do i have to consider ?
Im currently developing an little mmo.
Its pretty basic, players can walk around... gather some resources... build some simple buildings and craft things.
Before i began to develop i read a lot about ...
3
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1
answer
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Simulate parallel dimensions / subspaces in Unity without colliding coordinate systems
I've built an online game with Unity with a very large open world. The server (which can be a local player, or run as a standalone application without a local player) simulates everything around ...