Is there any mechanism in Mirror networking library to scale the load in case single server gets overloaded?
There is possibility to use "lobby" conception, but if you want all players to play together, it is not appropriate.
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Sign up to join this communityIs there any mechanism in Mirror networking library to scale the load in case single server gets overloaded?
There is possibility to use "lobby" conception, but if you want all players to play together, it is not appropriate.