I am trying to make a character for an isometric game from a 3D model in Blender. I managed to create a simple humanoid model and implement an isometric camera, rotated by 60° on the x-axis and 45° on the z-axis. Following a screenshot of this model with camera settings:
I chose making a 3D model in blender because I want to be able to make changes to my models without having to change loads of images or sprite sheets and I also wanted to get into 3D modelling.
I looked into articles by clint bellanger - that's where I got the idea to make my graphics in blender, rather than draw in Illustrator or photshop - but I am not sure how I should continue now. My questions are
- is this a good way to accomplish my goal of making an isometric character from a 3d model
- if it is feasible to turn around the ratio of 2:1 between width and height for my character or if I should render it another way
- if the settings of the camera I have in blender are correct to use for an isometric game with a 2:1 ratio of width and height for the tiles.
Thanks in advance