I am trying to make a character for an isometric game from a 3D model in Blender. I managed to create a simple humanoid model and implement an isometric camera, rotated by 60° on the x-axis and 45° on the z-axis. Following a screenshot of this model with camera settings:

enter image description here

I chose making a 3D model in blender because I want to be able to make changes to my models without having to change loads of images or sprite sheets and I also wanted to get into 3D modelling.

I looked into articles by clint bellanger - that's where I got the idea to make my graphics in blender, rather than draw in Illustrator or photshop - but I am not sure how I should continue now. My questions are

  • is this a good way to accomplish my goal of making an isometric character from a 3d model
  • if it is feasible to turn around the ratio of 2:1 between width and height for my character or if I should render it another way
  • if the settings of the camera I have in blender are correct to use for an isometric game with a 2:1 ratio of width and height for the tiles.

Thanks in advance

  • \$\begingroup\$ Welcome. The lack of attention showed to this question is precisely that it is not in Q&A format. Title is not a question and you include three different questions at the end. A common error is to use this site as a forum. Try to find a question that leave place to produce a answer that can validate all you have now, that is, if I understood correctly, what you intent. \$\endgroup\$ – Hatoru Hansou Jan 15 at 14:01
  • \$\begingroup\$ Also, have you checked these? gamedev.stackexchange.com/questions/74504/… gamedev.stackexchange.com/questions/106379/… And yes, I don't have statistics of real games to share now, but 2:1 should be the most common setup. I have done it to simplify math. In your 2d render engine, using simple math and pre rendered assets you can match what a true 3d engine would do with a lot of matrix-vector math. \$\endgroup\$ – Hatoru Hansou Jan 15 at 14:20
  • \$\begingroup\$ Thank you for your reply. I looked at the provided articles...the first one i didn't see yet and it is pretty much what i was looking for. I am still just figuring things out so sometimes I don't really know how to ask or what i was really asking for. The first article you linked shed some light on how i should proceed \$\endgroup\$ – Tremah Jan 15 at 21:04

Your Answer

By clicking "Post Your Answer", you acknowledge that you have read our updated terms of service, privacy policy and cookie policy, and that your continued use of the website is subject to these policies.

Browse other questions tagged or ask your own question.