I know this topic comes up a lot in forums, however I have spent the last 2 hours googling it and can not find a solution for my specific problem...
I have exported this model from Blender, but when I import the model into Unity with normals set to "none" it appears as it does in Blender (see left image).
However, when I try to select
calculate normals, it distorts the character mesh making it look less detailed and less human like (see right image).
I have tried messing with normals settings in Blender, tried changing quality settings etc. in Unity but I can not get it to look 1:1 with normals applied (obviously it needs lighting and shadows so I need it to have normals).
If anyone can provide assistance to fix this or a work around, I would really appreciate it a lot!