I want to code a real time cutscene editor in my engine but I couldn't find any pdf documents or websites explaining it in detail. Is the cinematic scene file loaded with instructions like Camera::Up()
for example?
And how then do real time seamless no cut gameplay to cutscene editors work? I heard for God of War 4 they used handheld cameras so I'm wondering how they imported that data into the engine and then used in a gameplay to cutscene.