iI want to code a real time cutscene editor in my engine but i couldntI couldn't find any pdf documents or websites explaining it in detail, is. Is the cinematic scene file loaded with instructions like Camera::Up()Camera::Up()
for example, and?
And how then do real time seamless no cut gameplay to cutscene editors work? iI heard for godGod of warWar 4 they used handheld cameras so imI'm wondering how they imported that data into the engine and then was used in a gameplay to cutscene, i want an explanation in detail and maybe even some links to pdfs on how they work???. thanks