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how How do real time cutscenes work?

iI want to code a real time cutscene editor in my engine but i couldntI couldn't find any pdf documents or websites explaining it in detail, is. Is the cinematic scene file loaded with instructions like Camera::Up()Camera::Up() for example, and?

And how then do real time seamless no cut gameplay to cutscene editors work? iI heard for godGod of warWar 4 they used handheld cameras so imI'm wondering how they imported that data into the engine and then was used in a gameplay to cutscene, i want an explanation in detail and maybe even some links to pdfs on how they work???. thanks

how do real time cutscenes work

i want to code a real time cutscene editor in my engine but i couldnt find any pdf documents or websites explaining it in detail, is the cinematic scene file loaded with instructions like Camera::Up() for example, and how then do real time seamless no cut gameplay to cutscene editors work? i heard for god of war 4 they used handheld cameras so im wondering how they imported that data into the engine and then was used in a gameplay to cutscene, i want an explanation in detail and maybe even some links to pdfs on how they work???. thanks

How do real time cutscenes work?

I want to code a real time cutscene editor in my engine but I couldn't find any pdf documents or websites explaining it in detail. Is the cinematic scene file loaded with instructions like Camera::Up() for example?

And how then do real time seamless no cut gameplay to cutscene editors work? I heard for God of War 4 they used handheld cameras so I'm wondering how they imported that data into the engine and then used in a gameplay to cutscene.

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how do real time cutscenes work

i want to code a real time cutscene editor in my engine but i couldnt find any pdf documents or websites explaining it in detail, is the cinematic scene file loaded with instructions like Camera::Up() for example, and how then do real time seamless no cut gameplay to cutscene editors work? i heard for god of war 4 they used handheld cameras so im wondering how they imported that data into the engine and then was used in a gameplay to cutscene, i want an explanation in detail and maybe even some links to pdfs on how they work???. thanks