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Timeline for How do real time cutscenes work?

Current License: CC BY-SA 4.0

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Feb 8 at 2:04 comment added user23344561 @DMGregory Yes, Its not a problem I need to Solve for myself, but if a big studio does use my engine or someone that needs to do it, then i definitely will not want them to have to implement the code themselves into the engine. plus i want to know for experience and for the sole purpose of knowledge and curiosity
Feb 7 at 22:49 comment added DMGregory Do you have a performance capture studio to capture physical movements of a handheld camera? If not, then that's not a problem you need to solve. Scene data can be exported in standard 3D model formats from DCC tools like 3ds Max, Maya, Blender, etc. Which tools are you using to create your animations?
Feb 7 at 22:43 comment added user23344561 @DMGregory the part im confused about is how the camera movement data and the scene data get handled into the engine? because i dont know if theyre is a library to load camera data, let alone getting it handled
Feb 7 at 9:49 answer added ratchet freak timeline score: 1
Feb 7 at 3:16 comment added DMGregory It's not clear to me what specifically you need help understanding. Can you edit your question to walk us through what you understand about animation, and where you're confused? We won't be able to explain how to build an entire animation system from first principles in one answer, but we can help you one step at a time if you can narrow down what step you need help with first.
Feb 7 at 3:07 history edited Pikalek CC BY-SA 4.0
edited tags, fixed typo & grammar, removed off topic request for links, removed fluff
Feb 7 at 2:05 comment added user23344561 @DMGregory But how is my question? do you have a link to a pdf explaining that? or link to code? or any sources? im not going to be able to implement anything using that?
Feb 7 at 1:20 comment added DMGregory What would be the difference between a cutscene animation and any other kind of animation, as far as the engine is concerned? It's just a series of curves to use to update various object properties like position and rotation, according to a time index.
S Feb 7 at 0:53 review First questions
Feb 10 at 11:40
S Feb 7 at 0:53 history asked user23344561 CC BY-SA 4.0