I am using Monogame 3.7.0.7
on Linux and Blender.
I have exported my model using the "FBX 7.4 Binary" exporter. Here is a render from Blender:
However, when rendered by Monogame, it does not look right:
My render code is very standard (F#)
let model = this.Content.Load<Model> @"Skull"
for mesh in model.Meshes do
for effect in mesh.Effects do
match effect with
| :? BasicEffect as effect ->
effect.EnableDefaultLighting ()
effect.TextureEnabled <- true
effect.PreferPerPixelLighting <- true
effect.World <-
Matrix.CreateScale (16.0f) *
Matrix.CreateTranslation (Vector3.Up * 32.0f + Vector3.Backward * 128.0f)
effect.View <- view
effect.Projection <- projection
| _ -> ()
mesh.Draw ()
How should I export models from Blender for use in Monogame?