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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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234 views

How can I reduce Unity file size? (for Mobile) [duplicate]

I looked at the file size of a project I completed for mobile platforms in Unity. The file is 1.26 GB, only the Assets file is 44.5 MB, only the library file is 1.21 GB. … What are the things that I should definitely not delete in the Unity/Library file for mobile platforms, what can I delete...? …
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How to make trigger function respond to certain collider pairs and not others?

I gave the number 1 collider to the child gameobject and set it with the collison layer and I solved my problem.
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0 votes
1 answer
653 views

How to move a character gradually over a list of waypoints?

I have a list whose elements are Vector2 points in world space: (9, -9) (9, -13) (5, -13) What I want is that my enemy character should first go to (9, -9) position, after reaching that target, g …
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  • 13
0 votes
1 answer
45 views

How to make trigger function respond to certain collider pairs and not others?

I assigned two colliders to one GameObject. Both are different sizes. I am doing operations with Trigger messages. I want this Trigger function to work for only colliders 1 and 3, but not collider 2. …
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  • 13
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1 answer
777 views

How can I update the Navmesh path in 2D games?

Note: I'm using Unity. …
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How can I update the Navmesh path in 2D games?

First of all, download the package in the link and put it in unity. …
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0 answers
50 views

I can't add the change I made while the game is running to the list?

I realized that my problem has nothing to do with tilemap or something so I need to update my question.CalculateAgain() In the script below, I run the CalculateDirections() function in the FixedUpdat …
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0 votes
1 answer
431 views

Teleport character a fixed distance in the direction it is looking

Game : bird's eye view (2D) When I touch the button, my character will teleport a fixed distance in the direction it is facing. If there is an object at that distance (like a wall) it will not telep …
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  • 13
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0 answers
2k views

How can I force my Navmesh agent to only move four directions? (for 2D)

I'm making a 2D game in Unity. For 2D I am using the NavmeshSurface2D-plus master package available on github. My enemy object is chasing my main character nicely, it's ok. …
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0 answers
420 views

How can I make the character rotate slowly with the joystick?

I am using two Joysticks. One for the character's movement and rotation and the other for the character's rotation and shooting. On the joystick I use for movement and rotation, the character turns sl …
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  • 13
0 votes
1 answer
197 views

What is an alternative solution to the problem of polygon collider2D not following character...

This character, who has a knife in his hand, swings the knife by waving his arm, just at this time, I look at "polygon collider2d" from the unity "scene" tab and it does not follow the character's arm …
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