Questions tagged [collider]

Colliders are geometric proxies used in collision detection. Colliders are usually simple shapes (e.g. spheres, boxes, capsules, and their 2D counterparts) that work best with collision detection algorithms compared to the high-poly 3D meshes they approximate alone or combined.

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Box Collider on terrain trees activate far from the actual collider

The trees are prefabs but are placed as terrain trees. There is a space ship that explodes when hits the tree. The moment I got the screenshot is the moment that the ship collides with terrain (the ...
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Player goes through obstacles with colliders

My Player just goes through stuff he actually shouldnt be able to go trough like enemies or map borders, which all have collider components attached to them. It's really annoying because I haven't ...
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How to deal damage every 2 seconds while enemy is touching the player, rather than every frame?

I have made an up and down movement RPG prototype and I wanted to have a fighting system. I made it so that the enemy follows the player and that I get damage every time he collides with me. The ...
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Should a swinging sword be part of the player sprite, or its own separate sprite?

Should the sword be part of the player sprite and therefore share the same hitbox that is widened when attacking? or Should the attack animation be separate from the player sprite therefore having its ...
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Solving obtuse interior corner collisions

I'm having some trouble solving collisions in obtuse interior corners. In the above image, the black circle is the initial position, the red is the projected movement (straight into the corner), the ...
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Multiple enemies get hit by arrow instead of one

I am working on my first Tower Defense game and I have a problem where multiple enemies get hit by a projectile instead of one. Enemy with its collider: The problem is that when the enemies get close ...
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1 answer
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Collider overlap is not being detected

I am writing some logic to handle spawning objects into a game scene at a randomly generated location based on the size of a collider's bounds. The logic for getting the coordinates and instantiating ...
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Alternative to CharacterController

I am really enjoying the use of charactercontroller, but it being limited by a y-axis aligned collider is a real annoying limitation when I am using a 'character' with a very different shape (like a ...
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Possible to completely deactivate a RigidBody 2D component so that the Composite Collider on a parent object works?

In my Unity game, I have two GameObjects with the tag "Animal": Snake and Tiger, nested like so:. Snake Tiger I have a Composite Collider 2D/RigidBody 2D on both the parent GameObject (...
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Find closest point within the *overlap* of two colliders

Simple question which probably has a complicated answer. Using Collider.ClosestPoint, I can find the point on a given collider that is closest to a given point. But lets say I have two colliders that ...
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2D circle and rotated square collision detection and response

I'm creating a 2D multiplayer game in javascript, but I'm actually struggling with a problem (not really a problem, but I don't know how to do). I'm actually trying to make my player (circle hitbox) ...
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Why doesn't MeshCollider work in a build?

I have MeshColliders in my scene that are shaped like an hourglass and it works perfectly fine in the editor. However, once I build on XCode and test on my iPhone, ...
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Unity's Collider.OverlapCollider is not consistent

I am making a 2D level editor and when I am placing a sprite over another collider it should prevent me from being able to place the item. When the collider being placed is completely over an item it'...
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Where did the Composite Collider go?

Some of my GameObjects have 2 Sprites nested under them, like how Cat and Snake are nested under Sprites: The "Cat + Snake" parent GameObject has a Composite Collider 2D and a RigidBody 2D ...
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How to display the Composite Collider to a player

I have a GameObject with a Composite Collider on it. There are 2 nested GameObjects under it, each with a Sprite: I am making an educational game, and for pedagogical reasons I'd like to display the ...
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Possible to have Composite Collider 2D detect colliders in grandchildren?

I have a number of GameObjects with 2 child GameObjects: Sprite Words There is a a BoxCollider2D on both the Sprite child and the Words child. The parent has a Composite Collider 2D on it, which ...
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Collision: Simplify Multiple UCX Objects

Unreal Engine 4/5 Is it absolutely necessary to create multiple UCX collision objects in my 3D program? I have a very small, simple room for the player to walk around in yet I have to create 18 ...
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I have a "Floating Capsule Collider" setup, but if Collider stands on the edge of a platform, the player Mesh ends up looking 'stuck'

I have a "Floating Capsule Collider" setup, but it has an issue when the Collider stands on the very edge of a platform-- the player Mesh ends up looking 'stuck' inside of the platform. How ...
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I'm using a *Floating* Capsule Collider, but it keeps contacting floor especially if I fall at high speeds?

I have the below code for a "Floating Capsule" style Rigidbody controller. Based largely on a tutorial (https://www.patreon.com/posts/astro-kat-moving-21343562) although I've modified it a ...
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How to destroy just the specific powerup I hit, not all of them?

Creating a game for a computer science class - basically I have a player (cop) who will collide with donuts. When the player collides with a Donut, I want the speed to increase by 0.5 each time. Here ...
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Godot KinematicBody2D Invisible After If Statement

The reason I address this question is because of the limited documentation and support for starting devs on Godot. I do not know what is wrong with this one if statement, but after I added it, my ...
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Why do colliders have a tendency to spin and develop crazy angular velocity in Unity when used as my "player"?

I am trying to create a basic collider for a rigidbody player in Unity 3D. I have been experimenting with numerous shapes but found it hard to get what I want. The primary issue seems to be if the ...
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My sprite is hovering slightly above my tilemap in Unity 2D

I have a simple object with a Rigidbody 2D and a Box Collider 2d, that's supposed to fall and land on a tilemap with a static <...
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My sphere falls through the floor which is made in blender

I am developing a game with a club, and yesterday I requested a floor with a hole and the people from the art team made one for me and gave it to me in a .fbx ...
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No Collision while rotating. Object rotating with Rigidbody.Rotate passes through other collider

I'm working on a 3D game, and having issues with the colliders. My Cube Controller has movement input by keyboard, with collider and rigidbody components. Cylinder objects have basic colliders and ...
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Unity how to make raycaster test only against collider in frustum

I'm working on a scene with thousands of object wich have all a collider associated. I'm just testing if my mouse is on top of any collider in a 2D space. The raycasting operation is taking a lot of ...
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My First Person Player Capsule Is Always About 6 inches Under The Floor

Here is the problem. This is the exterior of the hallway in which my player capsule is standing. Notice the bottom of the capsule poking through the floor. This is the interior of the hallway, notice ...
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Unity - How to implement water trigger?

I want my character to change the movement mode to swimming whenever he enters Water. So I used the OnTriggerEnter to check if the other collider is my water volume, and if so, change movement mode to ...
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BoxCollider2D used as reference to Collide with GameObjects but it uses the original size Sprites size to Collide

I'm a beginner in Unity and pretty much copy and pasted the code but I can't figure out why the game is using the size of the sprite and not my BoxCollider2D as a ...
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How to make trigger function respond to certain collider pairs and not others?

I assigned two colliders to one GameObject. Both are different sizes. I am doing operations with Trigger messages. I want this Trigger function to work for only colliders 1 and 3, but not collider 2.
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Why am I getting Null Reference Exception inspite of checking if the Object is not null to execute something

Hi I am just trying to convert a simple flappy bird game into multiplayer game. So In the multiplayer game using Photon , I want the bird to collide with the ground or pipe but not with the enemy bird ...
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How to change fall delay of a gameobject by time?

I want my gameobjects to fall faster by time as the player collides with them. What I mean is, when the game starts, the gameobjects fall off after 1 second the player collided with them, but after 60 ...
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What are the tradeoffs I should consider when choosing how to track whether a GameObject is out of bounds? (Unity 3D)

The obvious ways are to either: OnTriggerExit for a box collider which wraps the stage bounds OnTriggerEnter for 6 flat box colliders surrounding the stage I suppose, to start, 6 flat boundaries ...
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Why is OnTriggerEnter not called when my objects do not have Rigidbodies?

I am trying to get my enemy to take damage, however it is not working. I know the reason: the box colliders on not triggering the OnTriggerEnter message. I do not ...
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Why does OnTriggerEnter2D/OnCollisionEnter2D work when there is no other collider object opposite?

my bullet: There is a Box collider (checked "is Trigger") It has Rigidbody2D (Gravity = 0, freeze rotation Z) https://imgur.com/T4j1QoO I added the "OnTriggerEnter2D" function ...
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Collision objects aren't preventing falling in Unity

This is a super basic question, but I have absolutelly no clue why there is no collision and the player continues to fall. Im following FreeCodeCamp(minute 37:20). This is what I have: What is ...
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1 answer
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Show colliders in a build game in Unity

Is there a way to show all colliders 2D in a a released game at once? I am making a 2D game in Unity and have to show all colliders to the player. Can I use Gizmos?
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how to add overall collider to a bunch of circles or boxes?

I have 3 circles (2D) they all have circleCollider2D. what I want is to make a collider that make border around them. I can't express which type of collider I need, so I put example image below. Red ...
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Automatically create capsule colliders from bones?

I have tried to automatically generate capsule colliders from bones by temporarily creating a mesh collider and using raycast to find the distance to it from the bone, but when I create the capsule ...
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What is an alternative solution to the problem of polygon collider2D not following character (animation)movement?

A 2D game and a bird's eye view of the character. This character, who has a knife in his hand, swings the knife by waving his arm, just at this time, I look at "polygon collider2d" from the ...
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Firearm magazine ejection

I am playing around with a VR game where the player can fire a hand gun. When the magazine is empty they can press a button on the controller to eject the magazine from the gun. As its VR, I would ...
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416 views

Detect what object was dropped onto, rather than the object being dragged

I want to make a simple drag and drop system in 2D in Unity. When the user drags the object to a position, I want to check if the position is valid. As in I want the user to drag an object onto ...
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How can I make this motion collide against a wall

EDIT I've actually commented out the motion in my code and adapted it to try reproduce this post.After a chat with @DMGregory he told me to use velocity reflection but as you can see in the following ...
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How to use Transform.lossyScale in a local reference frame?

According to the Unity docs for Transform.lossyScale, this attribute is "The global scale of the object". From what I can tell, this isn't actually an estimate of the scaling aligned with ...
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one collider for 2 combined object

I have an obstacle that composed of 2 game object, but when the player collides it, it gets in OnTriggerEnter twice when the obstacle have 2 different collider, which is what it should be, of course. ...
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Scope of 'this' - Cannot read property of undefined in collider and overlap function

I am working on my first 2D game with Phaser 3. I have set up VS Code with a node.js https server and run it to deploy the game on localhost. While the game gets compiled successfully and deployed, I ...
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How big can/should wall colliders be?

Following my previous question, I now have my wall collider building tool and built many of them: Bird-view, about 17 walls selected, on the right, one is selected: Here, wall and barriers form a ...
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How could I simulate projectile collision agaisnt RTS units with primitive colliders?

For example, humans are easy they are just capsules. But for cavalry, an arrow could hit the horse or the rider. Right now cavalry are also capsule colliders for unit-unit collision, but for ...
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How to best apply colliders on a rough 3D shape

I have a 3D model for a level in unity. I want to add colliders to it. What is the best type of collider for this model? And,it is 3D
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Rigidbody not working properly

I have two objects: a player and a wall. The player is passing through the long side of the wall but it collided with the short side of the wall. I want the player to collide with whole wall. Here is ...
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