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Results for pac man
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3 votes
2 answers
12k views

Pac-Man - Public Domain? [closed]

Can I create a Pac-Man game and not get in trouble with? Like can I sell it, and be able to make money without having to pay someone else royalties? …
Jordan Schnur's user avatar
0 votes
0 answers
609 views

Moving pac-man in maze game using objective c

I am trying to develop maze game using objective-c, I want to allow moving the pac-man using swipe method, the user can swipe his fingers on the iPhone to indicate where he want PAC-MAN to go but I'm stuck …
Fad's user avatar
  • 1
1 vote
2 answers
4k views

What data structure to use for the map in Pac-Man?

I am trying to make a Pac-Man game in C# using GDI+. … I have done some basic work and I have previously replicated games like Copter-It and Minesweeper, but I am confused about how I can implement the map in Pac-Man. …
Sam Fisher's user avatar
2 votes
1 answer
3k views

How to make ghosts AI chase Pac-Man in Java

I'm beginner at Java and I want to make ghosts chase Pac-Man in game. I read some algorithm like A* or Dijkstra but I don't know how to implement them in my game. Please help me. …
Karl Einntein's user avatar
-1 votes
1 answer
359 views

How should I go about creating a multiplayer pac-man game in python? [closed]

For some context, I am making a Pac-Man game (using pygame) and I need a little guidance on how to structure the multiplayer side (using sockets). …
AuctortiA's user avatar
2 votes
2 answers
2k views

How can I achieve smooth animation of sprites between discrete tiles?

However, when trying to make the player be able to move Pac-Man (and Pac-Man is supposed to "glide" between tiles, not jump between them) it seems that his graphical position can not keep up with his tile … The graphical position of Pac-Man (the sprite) is being updated. …
MateBoy's user avatar
  • 123
0 votes
1 answer
121 views

FSM AI design with no accept states

I've seen FSM diagrams from, for example, Pac-Man, and I noticed that the FSM has no accept states, it makes sense because the enemies are always active and in their different states (Wandering, chasing … Pac-Man, running from Pac-Man, recovering in their house) What obviously stops the FSM of the enemies in Pac-Man is either Pac-Man dying or the level ending, but that seems more like brute force than …
Darktega's user avatar
0 votes
1 answer
1k views

Collision Detection Failing at faster Speed?

Pac-Man is moving though a factor = velocity * frametime; I am using SFML rectangles to do the tests... eg... … The point being the centre of pac-man. So yeah.. I would love to hear any ideas on this! …
aJynks's user avatar
  • 111
27 votes
3 answers
18k views

How to achieve a Neon-Light effect?

For example, in Pac-Man Chamipnship Edition: Or in Geometry Wars: Is that a Bloom Effect? Or what techniques would I have to look for? …
Michael Stum's user avatar
  • 2,553
1 vote
3 answers
505 views

Which AI should I use so as to avoid monsters AND chase bonus pills at the same time?

I'm trying to program an AI for a Pac-Man-like game, where I would be the Pac-Man and move according to two simple rules: move towards bonuses avoid monsters and being killed I read that one can create … Bonuses Add each bonus pill to the sources, and compute a Dijkstra map The two maps seem fairly correct, however I can't manage to combine them together because this generates cases where the player (Pac-Man
Carmellose's user avatar
11 votes
2 answers
645 views

Where can I read about techniques used in NES-era games? [closed]

For example, here is an article talking about Pac-Man, and another about the movement in The Legend of Zelda. …
user avatar
5 votes
1 answer
3k views

Find sub-graphs in a graph

The initial problem I'm trying to solve is for pac-man, but of course there must be thousands of other situations with the same problem. … I consider the pac-man grid to be a graph (two ways of doing this: either each grid square is a vertex, OR each "intersection" is a vertex and the "hallways" are the edges), and try to find a path that …
Kricket's user avatar
  • 233
0 votes
1 answer
362 views

How to collide with a 45degree wall in XNA

I want to make a PAC MAN imitation game to start working on AI, and while my first version will feature rectangles with widths or heights of 1 to makes walls for collision detection, I want to eventually …
John Doughty's user avatar
47 votes
10 answers
17k views

How can I prevent false score reports to global highscore tables?

However, this quickly becomes infeasible for anything larger than Pac-man. How else can cheating of this kind be prevented? …
teedyay's user avatar
  • 671
1 vote
1 answer
277 views

Repaint() in gameloop does'nt work [closed]

Recently I'm working on a PAC-MAN clone. …
Clank's user avatar
  • 13

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