All Questions
14 questions
0
votes
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35
views
How can I connect a signal, with specific signal arguments, to an incompatible function in Godot 4 with the UI?
To clarify, I'm attempting to trigger an event on the entry of the player into an Area3D. This event is handled by an ...
0
votes
0
answers
32
views
Textures embedded in a scene that are changed programmatically are not exported with the game
Using Godot 4.4.dev1, I have created two scenes that I use for my HUD. One for abilities and one for keyboard keys. Both have exported variables that contain information about textures that I load in ...
2
votes
1
answer
69
views
Theme lookup in Godot 4.2
Trying to understand how theme lookup works in Godot 4.2. Suppose a Control node script has the following two lines in it:
...
1
vote
1
answer
33
views
Add Item for OptionsButton is Gone from the editor
When i added in a optionbutton for my hud i couldnt find a way to add items manually,this was weird as when i looked for a way,a button on top of the editor should appear but its not there?
I dont ...
0
votes
1
answer
128
views
How to make UI specific to players?
How can I implement a system in my application's user interface (UI) where certain UI elements are selectively visible to specific players, ensuring that each player, such as Player A, can exclusively ...
1
vote
1
answer
359
views
How to stop the UI from moving when changing screen resolution
Added screen resolution settings
Change screen resolution in game
Everything is already anchored
GUI gets the hell out of the screen, moves around and goes everywhere
0
votes
1
answer
398
views
Collapse/uncollapse a Tree in Godot 4 by clicking on the TreeItem?
Is there a way to collapse/uncollapse a Tree (Control) in Godot 4 by clicking on the TreeItem instead of the folding arrow?
I ...
3
votes
1
answer
3k
views
How do I keep a node centered while animating scale in Godot?
When scale is modulated, the item scales from the top-left corner. I tried changing anchors preset to "center" but it still scaled from the top-left corner. How do I make it scale from ...
1
vote
2
answers
1k
views
How to make sure my UI remains the same across multiple screens?
How to make sure my UI remains the same across multiple screens? I've looked at some tutorials, but they didn't seem to apply to my situation.
I tried the following, but they didn't resolve my problem:...
1
vote
1
answer
2k
views
New to Godot having problem understanding Button Group
I'm having an issue trying to understand the ButtonGroup logic, totally new to GDScript, don't have a clue of what I'm doing. Obviously is wrong.
I created a scene that I saved in a folder called &...
0
votes
1
answer
784
views
Godot: Invalid set index error
I'm trying to make UI for my game and making a button that changes its own focus neighbour when pressed:
$SettingsButton.focus_neighbour_left = $ItemGrid/Slot2
But ...
2
votes
0
answers
328
views
Pan over an image like a map using scroll container in godot?
I want to create a level select screen, the aspect ratio for my game screen is 576*1024 and the image, I am using is 2048*2048. What I want is for the user to scroll the screen and navigate along the ...
0
votes
1
answer
1k
views
Can't change anchor position and TextureRect size
I'm making UI, and want to set anchor to middle of the image, but changing anchor from Layout -> Anchors Only or setting Anchor value directly doesn't work. The value was updated, but anchor point not ...
0
votes
1
answer
67
views
CenterContainer makes my button too small
I get the perfect width for my buttons, but CenterContainer overrides that value of theirs to make the button as wide as the biggest text length of the buttons when I put the buttons inside of the ...