Questions tagged [user-interface]

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Unity Placing a UI on top of Cinemachine

I have cinemachine set up. I just need to place the UI on top of it. I can easily manage to make the canvas appear when there's only the main camera alone. However with Cinemachine, it appears that ...
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0answers
24 views

Scene for Computer Screen

We are developing a scene that will involve heavily interacting with a "touch screen monitor" in the scene.. Because the workflow of the touch screen will need to be dynamic we are creating a REST API ...
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1answer
57 views

Why is this LIBGDX Action behavior THE EXACT OPPOSITE of what I expect?

Here is a code snippet of the relevant section in my render loop. My intention was to make the actor who was currently focused blinking, to indicate that it was the currently selected UI element. But ...
1
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3answers
101 views

How to name HP/MP/Exp bars in a single word?

I have one question related to game design. In my prototype game, I have an options when you can change look of your HPbar, MPbar and Expbar. Actually I don't know how to easily name this option. ...
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0answers
31 views

Networking User Interface Buttons (build queue items)

I am creating a RTS with Unity/C#, and have noticed a problem synchronising build queues. Is there an ideal solution to handle button prediction? I think I may have overengineered the solution... ...
1
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1answer
30 views

How can I change displayed information as a physical control knob is slid along a track

I'm making an installation for exhibition or demonstration purpose. I want to have a physical handle the viewer can slide along a track. As they do so, the information displayed on the screen should ...
4
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2answers
105 views

Making various shapes equally difficult to tap

I'm developing a game where the player quickly has to tap/click on various shapes such as squares, circles, triangles, stars and so on. I'm now struggling with the following task: I'm searching for a ...