All Questions
60 questions
2
votes
2
answers
1k
views
How to store "chunks" of tiles or How to make my implementation work
I asked a previous question about the loading and unload of chunk data and people noted that my way of storing chunks is weird and I was wondering how I would go about doing it properly. @Byte56 ...
4
votes
2
answers
6k
views
Loading and unloading "chunks" of tiles in a 2d tile engine with 2d camera
I am making a 2d tile based game in C# and XNA 4.0. I am having trouble loading and unloading "chunks" of tiles(blocks). The whole world is randomly generated and is infinate on both axis. How would I ...
2
votes
2
answers
2k
views
How can I achieve smooth animation of sprites between discrete tiles?
I'm currently learning game development with C# and XNA and my current assignment is to create a Pac-Man clone.
The game is partially tile based, which means that the level itself is built out of an ...
2
votes
1
answer
492
views
tiled map - changing textures? (XNA HLSL)
I have successfully created a tiled map of various textures. Right now, i had a Vector4 in my own custom Vertex declaration deciding what texture each of the tiles should be. This is working perfectly....
4
votes
3
answers
3k
views
Rendering tiles on 3/4 perspective
Using a 3/4th perspective, I'm trying to create a way to render cliffs where nothing is overlapped, and it creates an accurate representation of the elevation.
This is a rough mockup of how it might ...
7
votes
2
answers
407
views
What would be the best way to find an open space in a level?
I'm working on a 2D game where you use paint to add tiles to a level and right now I'm working to add warp tiles. I have it set up so certain direction-oriented paints use two points (a start and end) ...
0
votes
2
answers
736
views
How do i get my tilemap to move at the same speed as my character
I have a little problem in my solution, i'm trying to make a pretty big map for the players to walk around in.
I decided to use a tile-engine, but when I move my character it moves faster than my ...
6
votes
2
answers
1k
views
Arrays for a heightmap tile-based map
I'm making a game using in C# and Javascript that uses a map which has tiles, corners and borders. Here's a graphical representation:
I've managed to store tiles and corners in memory but I'm having ...
8
votes
5
answers
5k
views
Designing a flexible tile-based engine
I'm trying to create a flexible tile-based game engine to make all sorts of non-realtime puzzle games, just as Bejeweled, Civilization, Sokoban, and so on.
The first approach I had was to have a 2D ...
8
votes
1
answer
2k
views
Tile-based 2D collision detection problems
I'm trying to follow this tutorial http://www.tonypa.pri.ee/tbw/tut05.html to implement real-time collisions in a tile-based world.
I find the center coordinates of my entities thanks to these ...