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finding a path from one point to another with obstacles help
Im building a tile based game and im implementing my path finding algorithm. Currently, it can find a path from point A to point B with no problems. However, if there are obstacles between point A and ...
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A*, Tile costs and heuristic; How to approach
I'm doing exercises in tile games and AI to improve my programming. I've written a highly unoptimised pathfinder that does the trick and a simple tile class.
The first problem i ran into was that the ...