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1 vote
1 answer
2k views

Best way to load texture2d tiles in xna?

I am making a test xna game as a learning exercise and I have a small question about using 2d textures. Basically the game is a grid of different 'tiles' which are taken from a text map file. I ...
Pectus Excavatum's user avatar
-1 votes
2 answers
215 views

Tile collision, can't get correct behaviour [closed]

I define a tile with a rectangle. This is displayed below. ...
Lucas's user avatar
  • 121
2 votes
2 answers
1k views

How to store "chunks" of tiles or How to make my implementation work

I asked a previous question about the loading and unload of chunk data and people noted that my way of storing chunks is weird and I was wondering how I would go about doing it properly. @Byte56 ...
ceriosNerd's user avatar
4 votes
2 answers
6k views

Loading and unloading "chunks" of tiles in a 2d tile engine with 2d camera

I am making a 2d tile based game in C# and XNA 4.0. I am having trouble loading and unloading "chunks" of tiles(blocks). The whole world is randomly generated and is infinate on both axis. How would I ...
ceriosNerd's user avatar