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3 questions
1
vote
1
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201
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How to store unique keys for an infinitely generated, chunked world?
My game is made up of chunks which are identified in world space with and X and Y coordinate. Each chunk contains 16 tiles by 16 tiles by 4 layers. So that I don't have to loop over every single tile ...
1
vote
1
answer
520
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Scene building for procedurally generated tile based world in Unity
i'm making a procedurally generated side-scrolling and destructible tile based world. So far I've got :
- the values generator (for deciding which tile to place where)
- a testing scene generating ...
4
votes
2
answers
17k
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Fast, simple procedural 2d island generation
I need to generate tile data for an island based rpg, my goal is have something that looks like this (mountains not required):
For the past few days I have been trying to figure out a satisfactory ...