I'm working on a VR project using Unreal Engine 5 with Chaos Flesh for simulating a complex human body mesh. However, I'm facing a significant FPS drop when using Chaos Flesh.
Currently, my numcell count is set to 40, which I cannot reduce further because lowering it compromises the structure of the mesh. Reducing the solver iteration count from 5 to 1 temporarily boosted performance to 60 FPS, but this affects the simulation's accuracy.
Another optimization I tried was activating the Chaos Flesh mesh properties only when the player is near the mesh. While this helps with performance, I can't seem to deactivate the mesh afterward, as the calculations have already been executed.
Has anyone else faced similar performance issues with Chaos Flesh, especially with complex meshes in VR? Are there any other optimization techniques I can try without sacrificing too much fidelity?