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I want to work with a prefab as local and global variable? something like that. So my question is how to change a prefab scale without affecting the original prefab.

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  • \$\begingroup\$ Do you mean how to change the scale of an instance of a prefab, after you've Instantiated a copy from the original asset? Try showing us the code you're using now so we can see what you're trying to do. \$\endgroup\$
    – DMGregory
    Commented Jun 29, 2020 at 10:57
  • \$\begingroup\$ Also, I presume you're not really using the language UnityScript that Unity discontinued years ago? You're probably looking for answers in C#, so please use care when choosing the tags for your question, and read their descriptions. \$\endgroup\$
    – DMGregory
    Commented Jun 29, 2020 at 12:26

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