I have a prefab A and i use it in scene A (as gameobject A). Then i to save that scene A as scene B and also renamed the gameobject A to gameobject B. Then inside unity (in project window ) , i duplicated the prefab asset A to prefab B.
Fyi, i'm using .blend (blender file) as the prefabs.
in scene B, i want the gameobject B which refers to prefab A , to switch its prefab's source to prefab B.
This way , i have 2 different scenes which has independent gameobjects which refer to unique prefab. So i can modify prefab A and will affect scene A but not scene B.
Ussually, i can drag the gameobject to project window and choose/create 'new original prefab' option, but this method can't be used, since i want both prefab as .blend file (so i can modify them directly using blender).
What i did so far, is to drag prefab B to scene B, which then i have to manually redo all the setting which has been done in scene A . I want to avoid this tedious process.
Does anyone have any idea ?