So I made a simple White Flash -> Dissolve effect with shader graph 2D, it's my 1st time using shaders. I'm controlling the effect using a float inside the shader, with:
Material.SetFloat("FLOAT_NAME", 0-1f);
And I'm wandering how can a control only a single instance of my Shader without affecting all my enemies.
Example: I have 20 enemies, all from the same prefab with the same material. I want to be able to make 1 enemy dissolve whenever I shoot at him.