Questions tagged [prefabs]
The prefabs tag has no usage guidance.
27
questions
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1answer
34 views
How to make an upgrade a building and replace it with the Level 2 prefab?
I want to to have multiple prefabs like canon level 1 and then level 2.
When the player has enough coins, they can upgrade it to level 2.
I want to make a game similar to Clash of Clans so I will have ...
0
votes
1answer
73 views
How to correctly instantiate prefab in Unity
I made a prefab and drag drop it to the Tile Prefab slot as shown in the picture
In my code
...
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0answers
21 views
Find a specific child object in a prefab overrides list
When I select a prefab in the Inspector and open the Overrides drop-down menu, how can I find the particular child object I want to revert?
I can't find a filter box where I can type the name, so I ...
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1answer
20 views
can't instantiate different objects
I'm trying to instantiate different prefabs at once. But couldn't figure out how. I tried to use Random.Range method but didn't worked for me. It instantiates only one of the prefabs. I want it to ...
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36 views
How can I make a health bar — a UI element — part of a character prefab?
Description
I want my character prefabs to come with their own health bar, but I can't simply add one as part of the prefab, because it's a UI element and therefore goes into a Canvas.
Potential ...
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1answer
47 views
Prefab not working when I import maps form Tiled using Tiled2Unity
I have correctly created the map using Tiled with no errors or warnings, then i imported the package from tiled2unity, imported the map then waited few seconds and the prefab from tiled2unity appears ...
0
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1answer
602 views
Unity: how do I get a list of prefab tiles from the TileMap?
I'm building a 2D strategy game where I've decided to use TileMap for spaces which characters can traverse. My tiles need to be prefabs, because they will have a script attached to them to store ...
0
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1answer
23 views
Unity: Sprite stretch issue
I have a simple png square 8px x 8px. In Unity I've left the pixels per unit at 100 and added the image to the scene to create a prefab of the item.
I then add four items to the screen like so:
...
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1answer
117 views
Check if 2 objects with multiple colliders overlap using bounds
I'm writing a script which instantiates buildings in a scene, but in such a way that 2 buildings don't overlap with each other. Every building consists of approx. 10 parts, of which each has a box ...
-1
votes
1answer
25 views
NullReferenceException when translating instantiated prefab [duplicate]
I keep getting this error:
NullReferenceException: Object reference not set to an instance of an object
moveBlock.Update () (at Assets/Scripts/moveBlock.cs:27)
whenever I press Play in Game or when ...
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0answers
49 views
I have 240 prefabs to scatter, what is the best way to achieve this?
I'm creating a huge city for which I've made 240 different building prefabs. Now I need to scatter those prefabs randomly with a height, width and depth and rotation randomness variation.
I thought ...
0
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1answer
104 views
Unity hangs when saving prefab asset
For game saving purposes, I'm keeping track of references to ScriptableObjects through a lookup table, so that I can serialize/deserialize using the SO's position in that table. I have a lot of ...
0
votes
1answer
333 views
Using Part of prefab as script parameter
I'm trying add a weapon to Eithan - the third person character. So I want to take his hand, which is part of the prefab Eithan (the weapon location) and use it in the my Player.cs script to ...
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0answers
14 views
Prefabs scaling change also the original prefab
I want to work with a prefab as local and global variable? something like that.
So my question is how to change a prefab scale without affecting the original prefab.
0
votes
1answer
39 views
Unity 3D platform spawning problems
I'm making an infinite runner game in Unity 3D. I have it so that platforms spawn and move backwards toward the player and they are destroyed once past the player. Over time when the platforms are ...
0
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1answer
50 views
Unity: How can I control a Shadergraph effect on multiple enemies with the same prefab?
So I made a simple White Flash -> Dissolve effect with shader graph 2D, it's my 1st time using shaders.
I'm controlling the effect using a float inside the shader, with:
...
0
votes
1answer
21 views
List to hold copies of a prefab for later deletion
I'm working on a game in which obstacles are Instantiated randomly 5 to 20 units ahead of the player.
When they are instantiated, I want to add them to a list so that when there are too many ...
0
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1answer
115 views
Unity: I need to edit my prefab but I can't move anything inside it!
I imported a character into Unity and turned him into a prefab. I couldn't get my custom "Look-At" script to work for the eyes, which are children of the prefab I imported. So I opened the prefab and ...
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0answers
14 views
Why doesn't the prefab change in the app?
Such a problem: from the script, I change the image of the sprite of SpriteRenderer component (like another skin) in a certain prefab, having a link to SpriteRenderer. And the problem is that when I ...
1
vote
1answer
253 views
If I don't use PrefabUtility class, how can I save my changed prefabs and build without exception?
I'm designing a racing game for my graduation project.
I used PrefabUtility.SaveAsPrefabAsset to save my color change on the car prefabs, I finished the codes and it work well in Unity, but when I ...
0
votes
1answer
50 views
How to make collisions occur between objects using the same script?
Well what I’m trying to do is have cars travelling on the road. The cars have a trigger at the front and a hitbox at the back of the cars. What I want to happen is when the trigger hits the hitbox it ...
1
vote
1answer
1k views
Instantiating Prefabs at run time
I'm trying to move my project to Addressables and upload assets, prefabs and screens to an archive on the server.
I'm a new in Unity and this a bit challenging for me.
I've prepared all prefabs for ...
0
votes
1answer
45 views
How to store the configuration of Unity prefab components during map generation?
I managed to have a basic map generation algorhytm, but now it needs some content.
I generate abstract map data, which then will be used to build the map itself.
When I want to generate monsters, ...
1
vote
1answer
52 views
How can I insert a prefab instance programmatically inside the Canvas, in the bottom-left corner of the Canvas?
I am trying to create the Snake game in Unity, based on this video tutorial. I have also viewed this tutorial.
I have created the new project with the 3D template and manually added the Canvas. I ...
0
votes
1answer
43 views
How to translate prefab made of hierarchy of 3d objects
I am trying to translate a prefab of a puzzle piece made of a hierarchy of cubes but it's not working.
I have tried translating the GameObject using its transform and the function Translate, it did ...
0
votes
1answer
25 views
Referencing Tilemap inside Grid Prefab
I have a prefab of a grid which contains 3 different tilemaps:
Main, Foreground, & Background
I want to reference the tilemaps inside a script of the prefab but can't figure out how to do that.....
0
votes
1answer
132 views
Can I add non-trees to terrain.terrainData.treeInstances on Unity 3D?
I need to create a brush in which there will be stones, poles, bushes and other elements of the environment. I bought a Prefab Brush. Whether it is possible to add the objects that I draw on the ...