I can successfully import .png
files, create tilesets, and use them in my tilemaps in Unity.
Thanks to DMGregory, I just learned that there exists an option to customize the Tilemap Collider 2D
in the Sprite Editor
, which allows me to set a custom collider for every tile instead of going through them one by one.
The steps I follow while creating a tileset in Unity is as follows.
- Import the
.png
file. - Open the Sprite Editor.
- Select the option
Multiple
forSprite Mode
. - Select
Slice
from the Sprite Editor.
Then, I create a Tile Palette
in a folder, drop and drag my created tiles, and start creating my level.
I have never encountered the option to modify the colliders tile by tile. What am I doing wrong?