I can successfully import
.png files, create tilesets, and use them in my tilemaps in Unity.
Thanks to DMGregory, I just learned that there exists an option to customize the
Tilemap Collider 2D in the
Sprite Editor, which allows me to set a custom collider for every tile instead of going through them one by one.
The steps I follow while creating a tileset in Unity is as follows.
- Import the
- Open the Sprite Editor.
- Select the option
Slicefrom the Sprite Editor.
Then, I create a
Tile Palette in a folder, drop and drag my created tiles, and start creating my level.
I have never encountered the option to modify the colliders tile by tile. What am I doing wrong?