I can successfully import .png files, create tilesets, and use them in my tilemaps in Unity. Thanks to DMGregory, I just learned that there exists an option to customize the Tilemap Collider 2D in the Sprite Editor, which allows me to set a custom collider for every tile instead of going through them one by one.

The steps I follow while creating a tileset in Unity is as follows.

  1. Import the .png file.
  2. Open the Sprite Editor.
  3. Select the option Multiple for Sprite Mode.
  4. Select Slice from the Sprite Editor.

Then, I create a Tile Palette in a folder, drop and drag my created tiles, and start creating my level.

I have never encountered the option to modify the colliders tile by tile. What am I doing wrong?


1 Answer 1


That particular guide is a few years old. In recent Unity versions, this button has been renamed, but it's still in the same place:

  1. Select your spritesheet texture

  2. Open the Sprite Editor

  3. Click the drop-down labelled "Sprite Editor" in the top-left of the window

  4. Choose "Custom Physics Shape" from the drop-down menu

Screenshot showing Custom Physics Shape in Sprite Editor

You can read more about how to use this feature in the Unity documentation.


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