My partner and I are creating a 2D RPG with D&D elements with Unity.
I am very new to Unity and making games in general, apart from 2 games which I created with Java and the rougelike tutorial which I did with Unity. For this university project we have 4 months and my partner has the job creating tiles, sprites, sound and music. I will program the game.
My question is:
Can we create 32x32 tiles and 64x64 sprites in the same tilemap or does everything need to be the same size?
If we can combine them, will a 64x64 sprite on a 32x32 tilemap take 4 tiles, or can we scale it down to one tile?