I'm making a top down 3d game. I made a model in blender, uv unwrapped it, and made a texture for it.
Texture in blender from the top:
I saved the model as a .blend file and the texture as a png.
I imported them in to unity, made a material and added the texture. But, when I add the material to the model the texture is upside down.
Texture in unity from the top:
I can't fix it myself and google was not helpful this time. Thank you.
I messed a round with tiling like Fabio S. said:
With these settings, I got:
Here is the uv map of the model: