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By the "scene view camera" I don't mean a GameObject with a Camera component, I mean the camera used to draw the Scene window in the Unity editor, controlled by this "Scene Gizmo" widget:

Camera controls stick

The default view shows an almost isometric perspective, where all three X Y Z axes are visible.

But when I clicked the green Y cone, my view changed to look straight down the Y axis, and I can't seem to return to the 3-axis view.

Clicking the other cones on this widget just switchest to look along the X or Z axis instead, and clicking the cube in the middle or the "Top" label just toggles between orthographic and perspective projection.

How can I get back to the default 3-axis view?

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  • \$\begingroup\$ You may have misclicked and gone into 2D view. If you click the cube in the center, that will take you back to 3D mode. \$\endgroup\$ Commented Jan 2, 2018 at 0:11
  • \$\begingroup\$ no, it's definitely in 3d mode. I tried switching to 2d mode to see if I could find an option, but then I switched back to 3d mode. \$\endgroup\$ Commented Jan 2, 2018 at 0:26
  • \$\begingroup\$ Right-click-hold and move the mouse. That will rotate. Middle-click-hold will pan. If you don't have a middle click, in the toolbar (top left) is a hand icon. Click that, then left mouse pans (right mouse still rotates). \$\endgroup\$ Commented Jan 2, 2018 at 0:37
  • \$\begingroup\$ I'm using one of the new MacBook Pro laptops with the touchbar. The right click on these things is horrible. I don't buy into the trend of deprecating right click buttons, but that's a tangent. I am familiar with these things you mention, but I was hoping there was a button to jump to this view like there is for the x,y,z axes, since I can get by decently with just a left click button most of the time. \$\endgroup\$ Commented Jan 2, 2018 at 0:39
  • \$\begingroup\$ Hold alt while in the pan mode (the toolbar Hand icon). Then left-click becomes rotate. I'm not entirely sure what modifier key the Windows alt maps to on Mac. \$\endgroup\$ Commented Jan 2, 2018 at 0:41

2 Answers 2

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Orthographic/perspective camera in the Scene View is toggled by clicking the text underneath the X/Y/Z widget (which says 'Top' in your screenshot).

Perspective view will show converging lines there, while isometric view will show parallel lines.

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    \$\begingroup\$ I think you mean "orthographic" not "isometric" — Isometric projection is an orthographic projection from particular viewing directions that foreshorten the three axes equally (unlike, say, a pure side-on or top-down orthographic view that flattens one axis to zero) \$\endgroup\$
    – DMGregory
    Commented May 25, 2018 at 6:45
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Remember to check the documentation for the tools you're using! In this case, the Scene View Navigation page explains how to control the scene view camera:

If your Scene view is in an awkward viewpoint (upside-down, or just an angle you find confusing), Shift-click the cube at the centre of the Scene Gizmo to get back to a Perspective view with an angle that is looking at the Scene from the side and slightly from above.

Other ways to adjust the view angle include:

Orbit

Hold Alt (Windows) or Option (macOS), and left-click and drag to orbit the Camera around the current pivot point.

This option is not available in 2D mode, because the view is orthographic.

and

Flythrough mode

Use the Flythrough mode to navigate the Scene view by flying around in first-person, similar to how you would navigate in many games:

  • Click and hold the right mouse button.
  • Move the view around using the mouse, the WASD keys to move left/right/forward/backward, and the Q and E keys to move up and down.
  • Hold down Shift to move faster.
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