I'm trying to make a camera that displays objects the same height no matter the distance, but still changes width relative to distance. Similar to having an orthographic view vertically and a perspective view horizontally. From what I've gathered the best way to go about this is to create a custom 3d mesh. Is that correct or is there a more efficient way? Thanks!
Edit: Here are some images for visual reference.
This is a white cube against a yellow wall at medium distance.
The cube stays the same height no matter the distance, but its width changes relative to how close the camera is.
I've tried modelling what the view cone would look like for this FOV/perspective based on the form of the perspective and orthographic view cones in unity. As can be seen the height of the view cone is static, but the width increases with distance.
Does anyone know the best way to create this view system in unity?