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I'm working on a simple game project, where I need a stick figure. Due to being stubborn and the desire to learn a new skill, I want to make the stick figure myself! I have followed several tutorials in both Maya and blender. For Maya, I'm using the student version. I have my stick figure rigged within Maya and blender, both utilizing their respective bone tools. I can manipulate their limbs well, enough. However, I can't seem to get the models to work with Mecanim.

I have the Kinect adapter for the PC and would like to be able to use it to create the animations utilizing a tool such as the Kinect v2 mocap animator.

How I can get my model to work with Kinect based mocap?

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For the first question, read the documentation on preparing your model for mecanim: Preparing your own character and watch the introduction videos for mecanim on Unity's website Unity Animation Tutorials.

I'm not sure how to make it work with Kinect, but probably something along the lines of remapping the values you get from Kinect onto the skeletal bones of your character.

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