I am newbie in Maya and would like to clarify some implementations in Animation. I know how to create simple animations in Maya. These animations are exported to Unity3D (as
controllers) to use in my application.
I want to know whether it's possible to attach different animations to one model. For example, let's say, I have an arrow mark model and I want to show different animations for the model like moving left, moving right, moving up, moving down, etc. So that, when I export, I'll get one model -
Arrow.fbx and different controllers -
Is that achievable? Or I need to create different Arrow mark model with it's own controllers.
Any help will be appreciated. Thank you.