I have 3D wolf models from my animator with displacement (i.e the wolf transforms with animation, not in-place). I have added rigid bodies to the models. I am facing following issues while executing them in my project:
When I turn on
IsKinematicon my rigid body (i.e disable physics) the animations work perfectly, with displacement. But I need to have physics enabled on my wolf because it doesn't detect collision when physics is disabled and gravity doesn't have any impact.
When turn off
IsKinematic(i.e enable physics), the animations don't work; the wolf start wobbling and flying in the air.
How can I resolve this?